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MooMasterMan2

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A member registered Feb 16, 2020 · View creator page →

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Thank you, someone else said this game would work well as a party game which I had never considered... Maybe it's time to finally learn how to make multiplayer (or maybe not 😅)

Also yeah the object movement might be one of the jankiest scripts to ever grace the Godot engine, so I think I better rewrite that too lol

I only managed to get a high score of 6 😅I wish the buttons under the rockets were larger as I found myself losing because I missed the buttons quite often. This was a fun take on the theme! Well done.

Thank you!

I think it's very easy to underestimate level design during a game jam, I think 40-50% of my time this jam was spent on making the maps 😅

Ive read a bunch of comments and people seem to be suing the dash a lot so im going to go back in and try just using that and see if I can get much further

There's a lot to like about this game, the art style is really charming, the sound design is pretty good and the actual main premise of the game is really clever... but it is way too hard for me, I'm not sure if this was just a skill issue on my part but I played this game for about 20 minutes and never got further than around 3 rooms. I'd love it if there was an easy mode, or a slower ramp in difficulty because I think this game could be really fun.

5 star concept and visuals... can't wait for gameplay 😅

jokes aside, good luck developing this as a full project as the concept is incredibly promising!

Well fair enough then, that was my biggest problem with the game so EXTRA well done in that case 😅

This might be one of the dumbest things I've ever played, and I loved every minute of it. I did run into a weird bug with the evidence not rendering sometimes, but it was pretty easy to get past by hovering over them. Genuinely one of my favourite games of the jam!

gave this a pretty much perfect rating, one of the longer jam games that actually compelled me to beat it. My biggest complaint is a lack of a restart button, it got very annoying having to sit for the full 30 seconds even though I knew that I had failed just 10 seconds in. I really enjoyed this game, and it made me think a lot more than I was expecting to, so a huge well done to the team. This is probably my favourite game from the jam I've played so far!

This was a fun little game, I really enjoyed the count dialogue when you got there too early. Also I found level 4 way harder than level 5, I would honestly swap them around. I really liked this, well done!

This games does everything is sets out to do really well, I liked the story it told while playing and the integration of the heart-rate monitor beeping was clever. Well done!

(it took me way longer than I'd like to admit to figure out that you had to jump over the hurdles)

Yeah this is the most common complaint 😅

Not heard anyone call it glitched though, however a few issues I've found do come to mind...

Either way I'm really glad you enjoyed the game!

Thank you :)

Yeah pushing object with player doesn't really work, you can only really move them by clicking and dragging... This is a limitation with Godot's physics as it doesn't really handle moving colliders very well, but I'm sure it is fixable on my end. Another thing to consider when I inevitably make version two next week 😂

This was a really solid entry, that took me longer to beat than I thought it would. I played the android build so I'm not sure if the desktop is easier...

I really liked the visual style of the game, and it's a very creative use of the theme. Well done :D

Thank you, I'm glad you enjoyed my game :)

This is hilarious, I love the leaderboard so much...

Thanks, I'm glad you enjoyed the game :D

How many games have you rated, I swear I'm seeing your comments everywhere 😅 (this is the third game in a row I've seen you on)

Thank you! I'm glad you enjoyed the game, shockingly the test level wasn't really balanced... at all 😅

I loved the transitions as the level grew bigger, very satisfying

This was a really solid little resource management game, I think this has been one of my favourite games of the jam so far. My one complaint is that the font can be a bit hard to read sometimes, especially at small sizes. Overall, this game is incredibly good, so well done!

1 - I never considered this, so I'll definitely implement some kind of "shadow", whether that be literal or not

2 - The speed of the objects was made slow to mask even more jankiness with how its programmed lmao, it would appear I'm destined to make a version two of this anyway so hopefully that jankiness wont be present, fingers crossed.

3 - this was something I considered adding but wasnt sure how to implement it within the time I had, but yeah definitely something to add

4 - this was honestly a huge oversite that I didnt really pick up on myself during playtesting, but is actually a really good point (that isnt very hard to fix loll)

But yeah I think I've got a shopping list of things to add for a second version after the jam. Thank you for playing my game :D

Holy damn this is a good game, I haven't beaten it yet but will probably be coming back to try to. This game is really well made, mad props to you!

Thank you

Yeah I think a better indicator of what counts as hidden would be a good QOL improvement... I've definitely got enough ideas to possibly make a version two of some kind

Oh well 😅

if the dictionary is the biggest criticism I had you guys did a pretty good job 😁

I am glad to find out the third level was meant to be hard, maybe I can be less harsh on my skill lmaoo

This was a very nice experience, the game does everything it sets out to do well. At the end of the game I got down to one cut, meaning I had to get the correct number in the top corners every cut, which made it incredibly satisfying when I beat it...

Massive props to the team behind this :)

This game was really fun, with a very interesting concept... I can definitely see this being fleshed out into a bigger game. I did run into a few bugs though, like seemingly useless upgrades that would make a card "cheaper" but it would keep the same price.

Overall this was a very good game and I would honestly hope to see it fleshed out more in the future!

thanks a lot, I didn't even consider the possibility of multiplayer but that would be really fun... maybe I'll figure that out eventually 😅

This was fun once I got the hang of how it worked, this game would benefit from a tutorial. But this was a really fun game, I'm glad to say I totally maxxed my wizz frfr

I also want to point out that it's funny that you can find venom before poison yet the description for venom directly refers to the poison debuff as if you've read it 😅

This is an incredibly interesting idea, however thanks to a mix of me playing the android version and me being terrible at 2D platformers, I found this gave very hard... Ended up giving up at the third levels thanks to the clouds 😅


Either way I'm 99% sure that's a skill issue on my part, so good job to the team that made this 👍

Thank you :)

Yeah at the moment moving objects works based on the direction the camera is facing so to move them horizontally the camera must face straight down... Probably not the best way to do it 😅

Yeah 😅 It works based off of the cameras plane but I realise that probably isnt the best solution... Tempted to make second version after the jam using a different method

I had this issue, it worked for me when I didnt play in fullscreen

I think there is a bug with the risky business perk, after I bought it I was given a ludicrous amount of points each spin before then still losing anyway, other than that the game is very fun and really creative