A little bit of both. I have some predetermined synergies that the player can collect from specific item combinations, but the real fun will come from experimentation and discovering wild combos.
MoProduction
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You’re a light-blue slime who escaped from a lab. You can absorb anything and keep its powers. The green slimes who ran the experiments are about to regret that.
Slime Time Revenge is a 2D top-down roguelike shooter inspired by Risk of Rain 2, Brotato and The Binding of Isaac:
- Survive timed waves in an open arena.
- Absorb items that stack and combine into synergies.
- Beat the stage boss, spend your Goo at the shop, and go deeper while the difficulty keeps climbing.
- Loop for a harder lap once you think you’ve got it figured out.
Free demo: Stages 1–2, their bosses, and loops.
Supporter build ($7+): adds Stage 3, The Lab, with more bosses and items, plus a free Steam key when the full game launches.
Windows, gamepad supported.
👉 https://moproduction.itch.io/slime-time-revenge
It’s early and I’m a solo dev, so every comment helps. Tell me what killed you, what build carried you, and what felt off.
Would appreciate it if you guys try my game and give me feedback!
https://moproduction.itch.io/slime-time-revenge

