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morphman86

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A member registered Dec 20, 2021 · View creator page →

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It's currently on my Twitch, and I'm hoping to get it up on youtube in the next few days.

Eleventh game tried on stream.
The visuals reminded me a lot of 90s comic books, or early 00s games we played in school.
Keep up the good work.

Tenth game tried on stream.
Great twists, I managed to get all endings but 3.
Great work.

Ninth game tried on stream.
Amazing work for a 7 day project. Love the aesthetics, though it was hard to see what things were. Love the use of monochrome with a splash of colour for the interactables. Really, really creepy sounds.
But I have to ask, how did my sleep paralysis demon end up in your game?

Great work, keep it up!

Eight game tried on stream.
Lovely artwork. The game gave a real feeling of 70s or 80s Arcade games, ca. Atari era. It was a bit confusing to figure out we have to press Space to get into the level select menu, but once that was figured out, the game itself was a blast.
I love how you incorporated elements from Clock Tower, such as the chase and hide mechanics, in a new and inventive manner. The sound design was on point, I could practically play the game by ear alone because I knew where the Big Bad was at all times from just the sound.
Amazing job!

Never mind, had to hit Space to get into the menu. It works!

Same here, I will check back in a bit to see if this is fixed.

Seventh game tried on stream.
Really great atmosphere, I enjoyed the sound design a lot. It took me a while to realise the second room, I did not immediately realise you had to stand in the middle of the room and hover either right or left to pick a path.
Cleaver twist at the end too, I got two endings in total.
Great work!

Sixth game I tried on stream.
Absolutely flabbergasted at how amazing this game is. The hint of a story gives me vibes from late 90s to early 00s horror films like 13 Ghosts, House on Haunted Hill and even a splash of Clue thrown in there for good measure.
Fantastic artwork, great puzzles and overall enjoyable atmosphere. More thriller than horror, but it was a great thrill!
Excellent work!

Fifth game played on stream.
LOVE the art style. That character design really felt like late 1990s to me. The gameplay was fun, though I don't know if it was just me not figuring it out, but I could not find anything to do with any of the items. Once I had seen all rooms on both floors, I could not figure out how to move on.
Incredible work!

Fourth game we tried on stream.
I like the retro feel of the graphics, though it was very hard (sometimes impossible) to see what things were and read the floating texts. The fixed camera angle worked well for the ambience, though it was sometimes hard to move to where you wanted to go when the camera angle shifted.
Great work!

Third game I tried on stream.
Love the artistic direction, and it was an emotional roller coaster. Unfortunately I did not figure out the puzzle with the star, so I did not get to see the ending(s(?)). But what I did see was amazing. Are you sure this is your first game?
Awesome work!

Second game I tried on stream. I really like the artwork, nice blend of both SNES era and Playstation era graphics, with a modern twist.
Speaking of twist, taking "Clock Tower-like" and making it about a literal clock was quite clever.
I don't know if it was my laptop being slow, or if it loads slowly for everyone, but that is my only complaint for this game. Great work!

First game I tried on the stream. It was really enjoyable, though not being able to move when text was on screen while the rest of the game played on, and the player's hitbox blocking interaction spots made it a bit harder to complete. Got there in the end though!
Excellent work!

Thank you for playing. As strange as it may sound, I'm happy it was scary even without the threat :D I had a story in mind before designing the game, that helped a lot with the world building.

Thank you for playing. I knew I wanted the game to be scary and that I wouldn't have time for scary monsters, so I worked a lot with the aesthetics and sounds to create those chills.

Thank you for playing. Yeah, the main feedback I got from the testers was that it was too easy to get lost, and they wanted something to mark their paths with. I didn't want to make it too easy, so the players get to decide how to use the pebbles themselves :)

Thank you for playing. I started out with the mindset that this would be a horror/thriller game, so I am happy this came through in the finished game.

Thank you for playing. I did not have time to implement a real threat, and it felt so empty without music, so I figured the sound could fill that void (literally).

Thank you for playing. Yes, I did take some inspiration from Eight Pages, but decided to not make the pages the centre of the gameplay, rather an optional extra to drive the story.

Thank you so much for playing. I sat for days with the story, and made the cutscene in about 20 minutes right before publishing :D

Thank you so much for playing. I will look at different browsers after the jam has finished and see what compatibility issues there might be with different ones.

It's a game about digging a resource :D

I'm not sure you read and followed the rules on this one. Interesting idea, Worms but it's Minecraft, though I couldn't seem to do much. I could jump, dig and shoot a bow and throw a pearl, the rest didn't seem to do much at all.

Quite good twist to the original, to let you live-edit textures within the game. The only things I miss is a preview of the block when editing textures and the ability to edit textures without having to regenerate the world. Which means you did a LOT in just one week, especially great for a first game. Be proud of it, I couldn't have done that!
I couldn't even have come up with the idea of a live texture editor like that!

Would love for a save feature. Had to restart due to Escape taking me out of full screen and taking off the mouse capture and the experimental mouse capture toggle did not work.
I think I got quite far though, almost reached Far Chunk.

Really fun and cozy game. Also, top tier sound design on those bounce pads!

The block placement is off-centre compared to the generated world, and it does not place blocks where I am looking. It seems to switch between under the feet, down and to the left and directly to the left.

Oh, I love this game. And not just because we both went for "exploration in dark tunnels" :D
The atmosphere had me on edge and the mechanic of the flashlight (?) making a noise so you don't just want to hold down the button the whole time is excellent.

Would love a downloadable desktop version though, as some of us have issues with Godot complex 3D meshes on Web (and yes, my game has the same issue).

Well made and well designed.

For some reason, even though I know I have all the time in the world, the music and the clock just made me want to rush through it all. That made it that much more challenging :D Great game!

It looks like a cosy game.
A few things I've encountered that may be bugs, or me not understanding the game:

It said in the tutorial that I can press Space to go underground, but Space doesn't do anything.
Sometimes when I dig up things, I get a notification that I have received an item, but the inventory at the bottom is still empty and I cannot do anything with those items.
I cannot find a way to get energy back. I tried digging up food, but that doesn't do it either. So the game is only as long as your stamina bar.

I understand. Then I'm afraid I won't be physically able to join this one. Thank you for your reply.

Firstly, I want to say I really understand why you don't want AI in any of the final product, in any capacity.
With that said, we are quite a few people suffering from Aphantasia ( https://en.wikipedia.org/wiki/Aphantasia ), and AI has been invaluable for our ability to create art.
The way me and many others use it is as a replacement for that lack of mental images. None of the generated art is used in the final image, I don't even trace the generated image, but I do use it as a reference image up on the side when doing my drawings.

To give a practical example, if most artists think of a unicorn-centaur, they have a clear image in their head of what that would look like and can reference their own brains when making design decisions on the blank canvas. People with aphantasia don't get that, but asking Midjourney or Stable Diffusion to give us that will give our idea a visual representation to reference.

Would this still be considered "You must not have used AI at any stage, including creation of assets", or would I be OK to join?

There's the beginning of a really great game here. Sound design is excellent too. Despite how limited the gameplay was, I had quite fun trying to outdo my own high score.

Cannot get the game to start. Pressing Begin just starts/restarts the music. The music is a bop though!

Thank you for the feedback, I'll add the boss immortality bug to the list of known bugs.