It's currently on my Twitch, and I'm hoping to get it up on youtube in the next few days.

morphman86
Creator of
Recent community posts
Ninth game tried on stream.
Amazing work for a 7 day project. Love the aesthetics, though it was hard to see what things were. Love the use of monochrome with a splash of colour for the interactables. Really, really creepy sounds.
But I have to ask, how did my sleep paralysis demon end up in your game?
Great work, keep it up!
Eight game tried on stream.
Lovely artwork. The game gave a real feeling of 70s or 80s Arcade games, ca. Atari era. It was a bit confusing to figure out we have to press Space to get into the level select menu, but once that was figured out, the game itself was a blast.
I love how you incorporated elements from Clock Tower, such as the chase and hide mechanics, in a new and inventive manner. The sound design was on point, I could practically play the game by ear alone because I knew where the Big Bad was at all times from just the sound.
Amazing job!
Seventh game tried on stream.
Really great atmosphere, I enjoyed the sound design a lot. It took me a while to realise the second room, I did not immediately realise you had to stand in the middle of the room and hover either right or left to pick a path.
Cleaver twist at the end too, I got two endings in total.
Great work!
Sixth game I tried on stream.
Absolutely flabbergasted at how amazing this game is. The hint of a story gives me vibes from late 90s to early 00s horror films like 13 Ghosts, House on Haunted Hill and even a splash of Clue thrown in there for good measure.
Fantastic artwork, great puzzles and overall enjoyable atmosphere. More thriller than horror, but it was a great thrill!
Excellent work!
Fifth game played on stream.
LOVE the art style. That character design really felt like late 1990s to me. The gameplay was fun, though I don't know if it was just me not figuring it out, but I could not find anything to do with any of the items. Once I had seen all rooms on both floors, I could not figure out how to move on.
Incredible work!
Fourth game we tried on stream.
I like the retro feel of the graphics, though it was very hard (sometimes impossible) to see what things were and read the floating texts. The fixed camera angle worked well for the ambience, though it was sometimes hard to move to where you wanted to go when the camera angle shifted.
Great work!
Second game I tried on stream. I really like the artwork, nice blend of both SNES era and Playstation era graphics, with a modern twist.
Speaking of twist, taking "Clock Tower-like" and making it about a literal clock was quite clever.
I don't know if it was my laptop being slow, or if it loads slowly for everyone, but that is my only complaint for this game. Great work!
Quite good twist to the original, to let you live-edit textures within the game. The only things I miss is a preview of the block when editing textures and the ability to edit textures without having to regenerate the world. Which means you did a LOT in just one week, especially great for a first game. Be proud of it, I couldn't have done that!
I couldn't even have come up with the idea of a live texture editor like that!
Would love for a save feature. Had to restart due to Escape taking me out of full screen and taking off the mouse capture and the experimental mouse capture toggle did not work.
I think I got quite far though, almost reached Far Chunk.
Really fun and cozy game. Also, top tier sound design on those bounce pads!
Oh, I love this game. And not just because we both went for "exploration in dark tunnels" :D
The atmosphere had me on edge and the mechanic of the flashlight (?) making a noise so you don't just want to hold down the button the whole time is excellent.
Would love a downloadable desktop version though, as some of us have issues with Godot complex 3D meshes on Web (and yes, my game has the same issue).
It looks like a cosy game.
A few things I've encountered that may be bugs, or me not understanding the game:
It said in the tutorial that I can press Space to go underground, but Space doesn't do anything.
Sometimes when I dig up things, I get a notification that I have received an item, but the inventory at the bottom is still empty and I cannot do anything with those items.
I cannot find a way to get energy back. I tried digging up food, but that doesn't do it either. So the game is only as long as your stamina bar.
Firstly, I want to say I really understand why you don't want AI in any of the final product, in any capacity.
With that said, we are quite a few people suffering from Aphantasia ( https://en.wikipedia.org/wiki/Aphantasia ), and AI has been invaluable for our ability to create art.
The way me and many others use it is as a replacement for that lack of mental images. None of the generated art is used in the final image, I don't even trace the generated image, but I do use it as a reference image up on the side when doing my drawings.
To give a practical example, if most artists think of a unicorn-centaur, they have a clear image in their head of what that would look like and can reference their own brains when making design decisions on the blank canvas. People with aphantasia don't get that, but asking Midjourney or Stable Diffusion to give us that will give our idea a visual representation to reference.
Would this still be considered "You must not have used AI at any stage, including creation of assets", or would I be OK to join?


