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Motoko0_0

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A member registered Aug 03, 2025

Recent community posts

Nice, thanks for your work! 

They are so cute, great job!

Have you checked out SouthernShotty on YouTube? He has lots of tutorials on non-realistic shading, modeling, etc

Hey everyone! 

I鈥檇 love to hear your thoughts on the Motoko game cinematic teaser! 

It鈥檚 designed to dive into the lore and set the vibe. 

What emotions does it spark? What did you like, and what could be improved?
I鈥檓 especially curious about your take on the characters and the overall mood.

Thanks~ 

The firearm models are very detailed and look great!

The design and lighting of the locations have been done really well, but in my opinion, some of the selected rendered shots aren鈥檛 strong enough. For example, in the set there might be a very emotional,  well-composed frame (like the shot from under the couch in Hospital [Indoor Lighting Study]) alongside a weaker one, such as the graffiti wall shot. Keep in mind that you鈥檒l most likely be judged by the weakest work in your portfolio, so adding a lot of frames just for the sake of quantity can be a risky idea

Overall, I鈥檇 recommend paying more attention to frame composition and experimenting with camera focal lengths.

The zombie walk animation feels unrealistic. Make sure to emphasize the shift of body weight onto the supporting leg as it steps forward. When animating humans, always use video references

You鈥檙e doing an excellent job, keep going!