I appreciate that a lot! This game definitely still has a few more years of work to get to an ending I'm satisfied with, but I also agree that I've definitely improved a ton since the game's release. Thanks :p
Mr. Scribbly
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No, I'm actually very thankful for bug reports. I also want the game to be good as possible lol
That being said, the Goblin passive income seems to be working completely fine on my end when I tested it. Every day actually uses the same exact script, so if it skipped Saturday it should be skipping the other days as well. Would you be able to make sure you had someone active for that day and try again? And if it still doesn't work, please let me know who wasn't active for it? Thanks!
Good question. It really depends on the scenario, but the general guidelines work like this:
1. Humans cannot enter the crest at will. They need Echo Water (also referred to as Crest Water) to be able to enter the crest. A supply of it is found at the lab. It was mentioned for the travels into the crest during Chapter 1, but it felt redundant to keep mentioning it, so it's now primarily implied.
2. Echo obviously can enter or exit the "inner crest" at will and Fae can enter if either Echo or Rend (the main character) allows them to without the use of Echo Water.
3. Rend will always exit the crest in the same location that he entered it. Anyone else who exits will also be where Rend last entered it or next to Rend if he is not in the crest. At this time, no one can exit the crest without leaving with Rend. Echo cannot exit the crest without Rend being in the outside world at this time due to personal safety reasons.
4. Echo can also attempt to "pull" Rend back into crest, but her ability to depends on her/his physical/mental states. While it's never explicitly stated, you can assume that every time you get a "game over" in Chapter 2, Echo attempted to pull you back into the crest, but failed.
Two examples to describe how this works would be the prison section in Chapter 1 and the first intermission scene. For the prison section,if Rend is spotted by "Mrs. Nurse", he's panicking extremely, which prevents him from being able to be pulled into safety. Not only that, but Echo didn't even know she had the ability to do so until during the first intermission. And, as for the first intermission, while Rend was severely injured, he was in a "Safe Space", so he began to relax while unconscious. This brief moment allowed Echo to pull him, but she also endured severe physical trauma for it, going unconscious herself.
The lab is generally seen as Rend's "Safe Space" in Chapter 2, so it's where he is at his most calm, regardless of the situation. To avoid any interruption or potential dangers, people only enter or leave the crest at the lab aside from Echo who leaves and enters freely.
5. The ability for someone to enter the crest at all also depends on Echo's/Rend's physical/mental states. If he is extremely injured and/or stressed, which is common when fighting for your life, it may be impossible for anyone to enter, including both Echo and Rend.
So... yes, the crestrooms are with Rend at all times, but they are not always accessible. For the above reasons, Rend may not want or not be able to let someone enter his crest.
These aren't hard-and-fast rules and they'll almost certainly never be directly stated in game in their entirety, but that is what I abide by when I write anything that involves danger. These rules primarily serve to keep the ability to literally disappear to a safe-haven in check, as just allowing the player to "poof away" would kill most narrative tension involving violence.
I hope that answered your question! I appreciate the curiosity, so let me know if you have any other questions.
Shia's text is blue? ----- fuck, I was making some last minute adjustments and messed up her dialogue strings. That'll be fixed next update lol
Also, I wanted the focus of this patch to be mostly about decision-making, so I didn't feel it was necessary to throw multiple combat sections in there. Thanks for the report though!
In a way, yes.
Later on, you'll be getting modules to make her more customized, which will give her alternate personalities and designs. But you will need to have given her the sexbot module initially to have access to any of the Captivation-based content in the future.
If you don't like her personality with the sexbot module, still go for it. That's mostly a check for if you want Captivation content with her at all. I may make a second check for it in the future just to confirm, but I can't say for sure if I'll remember :p Hope that clarifies things!
If that other platform had you download the game, I would suggest downloading the newest version on here or on the Patreon to catch up. Afterwards, you can download the files labeled "UPDATE PATCH" when a new update comes out, as long as you make sure to update for every patch. If you miss an update, that's fine, just redownload the full game and you won't run into any issues. Hope that helps :p
