Ah just now I realize you're behind Hyper Runner, awesome game, I have a reminder set to order the physical version. Really nice work and good luck with your new project!
Now you mention Blitz Basic, when I started I asked to do it in C but also look for other options, Blitz Basic, Amos, Scorpion etc we're all mentioned and researched but for my usecase we sticked to C
About performance, my mistake was test too much on 030 so 020 became horrible FPS wise. Gained a lot FPS back and fixed other issues along the way by letting ai inspect and debug the compiled code. Fun times.
mrdig
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Thanks! Well this is being developed in Codex Desktop/ChatGPT with 5.6 SOL as model, I instructed it to make Amiga games in C / lowlevel and started from there and from scratch. Now many hours later we have a complete toolchain. Because I'm a software engineer I do regularly check what is being produced in code in VSCode which sometimes determines my next prompt/question
I just let Codex summarize the the complete toolchain/dev-env:
- C — the main programming language for the game and direct Amiga hardware control
- VBCC — cross-compiles the C code for the Motorola 68020
- VASM — assembles the generated and low-level 68k code
- VLink — links everything into the final Amiga executable
- AmigaOS NDK — provides the AmigaOS headers, system structures and hardware definitions
- GNU Make — automates asset generation, compilation, testing and release builds
- Python and Pillow — convert artwork into Amiga palettes, bitplanes, sprites, masks and packed runtime assets
- Git — version control and development history
- FS-UAE — emulator testing at both 68020 and 68030 configurations
- Real hardware — final testing on an A1200/68030
- ADF, HD and WHDLoad packaging tools — create bootable floppy images and installable release packages
The game is mostly written in C rather than handwritten assembly, but it directly controls the Copper, Blitter, hardware sprites, DMA and Paula audio.
Nice! I added add44k to my Minky floppy and works great now on the a500. Thx for the swift reply and the suggestion.
Also just played it till level 8. Really nice game, variations in levels, music and difficulty. Feedback till now: can it save highscores to disk maybe in a future update? And especially in the earlier levels I kinda missed a run/sprint option but isn't a big deal.


