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MrMattDollar

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A member registered Jan 10, 2022 · View creator page →

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Hello!

1) looks like the "Ranged Weapon Strikes" text is under Batched Arrow but yes, I do believe that is a typo. I may have intended the Batched Arrows to be good for any ability... I think if it was only 1 extra damage that would be ok. I will add this to the errata until I can official update it! Which *should* be before the end of the year. I have an update push planned for all of these products in anticipation of me finally getting around to finishing the next installment "Essential Apparels!"

1.5) That did make me realize there *is* still a typo in Banger Arrows referring to them as "Blinding Bangers", an item from Alchemical Consumables. Also in errata.

2) The design in mind was to have them fit neatly beside other consumable items that allow you to make a free strike as a maneuver + cool effect  (such as black ash dart). Restricting the arrows to be used only on free strikes and not allowing them to be their own maneuver free strike allowed them to be a little beefier, have a higher crafting yield, and in some cases forego a potency check on added effects. Regarding use on regularly abilities, the intention is that they improve your free strikes into something cool *instead of* piling onto the other cool things you can already do. Making regular abilities "too strong" is a conclusion I came to, but it is more about uplifting free strikes to something closer to a custom situational signature ability than balancing them out of use in regular abilities. But the included "Trick Archer" Kit lets you use them on it's Kit Signature! So there is that option.

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I just want to say I love that little doodle fella! Not a "crappy artwork" at all

The short answer is yes! I am happy to provide custom symbols for translations of the rules.  I previously helped out with the Ukrainian translation. The best way to reach out about this is to message me on  Discord @MrMattDollar with the translations needed for the symbols and I will put together a custom font for you when I have the time. If you need to reach out another way than Discord let me know and we'll work it out.

I really want to help but I'm not sure what the issue could be. I use the font myself with no issue and I've redownloaded the files directly from itch to double check them and everything seems in order. I would first make sure that you're using the correct correlating keys "<" for melee, ">" for ranged, "*" for special trait. If they really aren't in there for you maybe try redownloading/reinstalling the font just in case. If there is anything I can do such as send the files to you directly please let me know! I hope we can sort this out.

I decided a while back to keep automations off of the main sheet (just for simplicity/constancy), but I would still love to see a version that works like that! If you're in the MCDM discord server there's a post for this toolkit in the DS Homebrew channel. I've got a list o links to community iterations on the toolkit and I'd be more than happy to add yours when it's ready.

Thanks for the offer! The current plan is to finish my first pass updating all of the rules text as soon as possible then I'm going to share the new version with comment permissions so anyone can point out errors and issues. Will definitely need all the extra eyes on it I'm sure.

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Yes! I'm working on a full update with prefilled card for the Backer Packet 2 and intend to do the same when the full game is released. I had hoped to have it ready this week but had some life related delays. Keep an eye out!

Thanks for the catch! I've updated the Search skill text. I'm glad you've found the sheet useful!

Seeing "strategic, combat-oriented adventure" in the definition is a relief because I had a similar question. My games 100% landed in the tactical combat territory without any traditional Role Play elements (Outside of Role-Playing your Tactical Decisions of course!)