is it supposed to freeze when she leans in?
MrMatts
Recent community posts
if by inversion shot you meant what i called "right-click shots" and "full-shots" aka the alternative fire that uses all 4 ammo into one shot, as i said, the hits did not register half the time, one time i would shoot the wall and nothing would happen, the next time i would shoot and get ejected so fast i needed to wait 10 seconds for the camera to catch up
okay, NO idea if the web browser version is broken beyond belief or the downloadable one is broken too, but like 1. the debug aiming and velocity lines are left visible, 2. in the 2nd(?) half where you reach weight 6 right-click shots stop registering when shooting walls, not only that but the INVISIBLE, UNMARKED DEATH PITS are annoying as FUCK, love falling down at mach 50 down another tunnel just to DIE for no reason, and then having to struggle to figure out wtf i'm supposed to go when half my full shots against the wall either don't register or throw me back into the entrence
also can you make the doors open the other way from the one you open them? i keep running into doors, opening them, only to get pushed back and stuck between the door and the wall :<
and lastly, its annoying as FUCK when you run into the mold ghost, turn around to run away, only for your cursor to be dragged back to his face and you end up running right at him
game is pretty well made (models, musics), but 1. there are 0 graphic settings and mouse sensitivity is wayyy too low for me even with it being maxxed out in current settings, i had to use outside software to boost it, additionally a FOV slider would be nice
lasas someone else mentioned the finger clicking sfx playing in the first section is more annoying than it is scary
I would love a pop up when hiding the first time that you *have* to turn off the light as the first time i hid i didn't know that and had to be stuck in the hidey spot for 5 minutes untill it finally hit me, additionally if you do actually hide properly but the mold ghost was way too close you'll just be stuck like this
lastly, where the frick is the keycard??? i walked everywhere mentioned in the task pop up plus two other rooms and cannot find it
for the lifeform scanner, maybe it should be a major power sink? Currently I’ve only seen lights drain power, and after you get the solars upgrade (I think it still exists? My power generation went from 10 to 16) you can keep all the important lights on 24/7 and as such in the current version batteries are kinda useless
Maybe if the lifeform scanner used like 10 power when active, but worked like the old one (passive scan instead of having to click the button and wait a whole minute) it would be better? The player would be incentivized to keep it disabled to not waste power, but whenever it’s needed it works well but is on a timer before you run out of power
The only major issue I see with that is that currently you can only see the power status in the back of the ship so if say the monster is blocking the doors you wouldn’t know how much power you’re left with
pretty good game, the 'enemy' ai is a little stupid as they keep walking into walls, and the main issue is finding enemies, also i'm pretty sure the rate at which you loose size increases because i managed to grab like 3 enemies at once before i started quickly shrinking and died with a record of 48
funky game
Okay, i'm not gonna lie, but the current version of the game? kinda sucks
ship upgrades? the ship getting bigger as the game goes? great idea
the ship starting without the main game mechanics (power, o2, temperature) SUCKS!!
i've spent 2,5 hours flying around, doing the missions with nothing happening except one empty message from Unknown, the moment i finish the last mission (solar panels), get the game end screen and get back to my ship suddenly the temperature is freezing. I assumed it was a glitch, Temperature game mechanic kicking in before i bought but after i unlocked the last ship upgrade, so i equip the space-worthy suit, undock and start flying back to the main station, during which i remember that the last upgrade unlocked the power console, maybe thats what broke, so i get out of the seat, walk to the back of the ship, only for my player character to do a 180 and a jumpscare happend, before i insta died.
I have NO idea what i did wrong, which SUCKS
i don't know if the temperature going freezing was a giveaway that something was wrong, because that game mechanic litteraly wasn't included in the current 'full' game, and the new way the lifeform scanner works kinda sucks? because like, you HAVE to already know something is wrong to think to use it and just confirm? Idk, kinda sucks
anyway, my main point is that the starting ship lacks the temperature, power and o2 mechanics, the rest is just salt about a random jumpscare, everything else is well made
New combat kinda sucks, you pick one of three options, from one of three stances (+ changing stances uses a move), and then you get a random attack, completly random, i keep getting 'no curses to remove' whenever i use special and once in a blue moon he both damages and stops their turn
taking agency away from the player sucks, let me actually pick my attacks so there can be any actual tactic
Great game! definitly buying it once its out of demo!
though i'm struggling to find the last Bigtop figurine, it looks like slime-filled Bellagarth but i've run the caves & nearby areas twice, and while i did find Gnash, Cappybatta and Sloblin, still can't find the last figurine, any hints/tips?
nevermind! found another comment that asks about it (ofc i find it AFTER i comment), great game!
edit: actually, got a proper question, in Recollectory even when i'm only missing 1 achivment, it says that Completion is at 51%, is that a Demo bug or did i actually miss like 50% of the demo? the achivment i'm missing is for the clean getaway
I got out of the prison before i stopped playing
Vore is Bad End Only and its just a short (2 second) animation, which you can instantly interrupt by JUMPING while ATTACKING makes you instantly die
Fighting is simple, you can spam attack and kill anything easily EXCEPT the Prison boss who you have to PARRY, something that doesn't get taught anywhere earlier (unless i missed it), and the tutorial is just a text on the wall with "Parry" written on it, no describtion of what button it is, and there is no keybinds setting to check which button it was, but it turns out PARRY is the CHARGED ATTACK you learn earlier, which was useless to this point because spamming attack is just 1. easier, 2. deals knockback so the enemy doesn't instantly grab you on contact, anyhow so to get out of prison you have to fight a boss thats invincible unless you PARRY his dash attack, and if you don't you get instantly grabbed, the arena is tiny so jumping over the boss to reposition isn't viable so essentially you have 2 attempts at a succesfull parry and you die on the 3rd grab, and you have to parry him about 3-4 times to deal enough damage to kill him
Dissapointed by Bad End Only vore, its shortness, and the simplicity of the fight system (spam attack unless enemy is invincible), do inform me if the game gets better further into the game and i might replay it








she sure is
and i just feed the devil in my house 800 times, think i'm a god now
