This has indeed been the intention from the start. When the game is complete, the game is planned to be sold on Itchio and DLsite. If accepted, it will also be sold on Steam.
Furthermore, we will also look into possible alternatives for mainland China since the aforementioned options may not be available there.
MUGENlink Works
Creator of
Recent community posts
Hello, thanks for your feedback.
1. I agree with this. Seeing the reaction of players, the 'hint room' will be changed into a 'rule room' in some future version. This room will contain clearer rules instead of the cryptic hints.
2. Giving rewards would not fit the character of QT4 or the theme of The Magician. As for choosing the room, players can select one of the three main rooms by controlling the view count (it can be decreased slowly by not taking any action for some time, and it can be increased accurately by then struggling against bindings). The rule for room selection may be changed in the future to only consider the last digit of the view count to further help with this. I believe that this system will also become clearer to use when the rules in the hint room are made more clear.
3. I am not sure if I understand this comment? It's not possible to save during escape sequences. If you wish to try the highest difficulties of escape sequences, it's recommended to try this by challenging them in the memory room.
As for escaping The Magician, you can also leave the escape sequence by taking no action for some time (QT4 will kick Lily out). As with the other hidden rules, this rule may also be made more clear in a revised hint room.
A fan created this unofficial guide. I have not checked it myself, but it seems to help a lot of people who try to complete everything: https://docs.google.com/document/d/1zCvffgFXAzjnDPx5-GLzhftlsegzke-trCLgwDqaeUw/...
There are save points throughout the game, including one during the tutorial. You will see 'Save' pop up above the player sprite. You can interact with the save function by pressing enter or A when standing on a save point.
If it turns out that you still lose your save files after saving, please make sure that you have unzipped the downloaded file.
For further help, I suggest joining the Discord server as we don't check this page that often.
The stars depend on the difficulty level before entering an escape sequence.
Only one of the two blue elevators has been implemented so far. The other one is currently planned for a later version.
If you have more questions, please join the Discord server. Fans help each other out there, so you might get answers faster as we don't check this comment section very often. 😅
The game itself is also in a zip file though? 🤔
The save folder indeed gets created after you save your game for the first time. I wonder if maybe you are downloading the game through an itchio app? In that case maybe it’s deleting the save folder after each update?
I would suggest to back up your save folder in a different location before updating, and then copy it back after the update. I hope that might solve your problem for future updates.
The Bonding Time event is not accessible in this public alpha demo as it has not been fully integrated in the game yet.
However, an early-access demo that contains only the Bonding Time event and minigame is available on Patreon and Unifans for Crimson Moon supporters.
The event that can be triggered by filling the heart in the Ego menu will be added in the early access demo for supporters in November.
Save files from the public alpha will be compatible with this early access demo.
The error seems to be coming from a file that is not part of the game's code (JoiMZ.js) This is probably coming from JoiPlay, which you might be using to load the game on phone?
Although we do not officially support smartphone versions, I have seen screenshots of people successfully using an emulator. Maybe someone else might be able to answer your question. 🤔(If no one answers here, maybe you can try asking on our Discord server.)
Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering.
I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed. RPG Maker itself is slightly more than a glorified map editor at this point. 😆
Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.
By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)
As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time.
You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀
The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)
The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).
This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅
It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.
I'd say the highest desire level will at least be similar to Kinky Dungeon.
One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".
Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.
According to the current plan, nudity may be present in events that require all hearts in the Ego screen to be unlocked. Also, when the middle heart is unlocked and certain conditions have been met, it may become possible for the player to remove all of Lily's clothes.
Note that plans may always change, but the main intention is that people who like full nudity will encounter it, while people who prefer to not have full nudity will be able to clear the game without encountering it.
There are no plans to provide further updates for this demo.
Also, you mention you're playing on the web itself, which is not an officially supported way for playing this game. That might explain why you are experiencing bugs with save files.
To properly run the game, you need to download the file on this itchio page, unzip it (right-click on the file and choose "Extract all..."), and then in the extracted folder you can open "Game.exe".
This game will definitely not work with touch screen since I have overwritten all logic related to controls and menus. Currently a proper Android version is not planned since it would probably greatly increase design and implementation work, but I do note there is a lot of interest. If I have time I might at least try to estimate in more detail how much extra work it will require. 🤔
The music was composed specifically for this game by Arvin. (Twitter: https://twitter.com/yourvinished , Youtube: https://www.youtube.com/@YourVinished).
In the future, unlocking the hearts will unlock events and more escape scenarios. Also, the events that require more hearts are more lewd.
In the pre-alpha demo such events are not yet implemented. It is possible to slightly raise the value, but not enough to fill even the first heart. Events that will raise the value faster are planned for future parts of the game.
Thank you for your support! ^_^
For Patreon backers of the Crimson Moon tier, there are indeed plans to release a special demo early December. As mentioned in the Patreon post, this demo will show the escape sequence "XI: Justice".
We indeed hope to include the other languages besides English as well when we release this escape sequence.
Pressing CTRL opens the menu, which contains the functions of the Ego Terminal.
After acquiring the Ego Terminal (and when you are not in an area with purple gas), you’ll notice that the ‘equip’ and ‘ego’ menus are now selectable. In areas with a save point you will now also be able to adjust the difficulty in the ‘settings’ menu.
(In a later version of the game the menus will look different after acquiring the Ego Terminal to make this clearer.)


