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Murinen

4
Posts
A member registered 11 days ago

Recent community posts

Nope, imo it should be more clear without the need to read a "how to" when starting a game. People don't want to hop onto a game, see dozens of options/things going on, and having to read a manual for it. The pacing should be something like "only practice/home unlocked -> levels up some skills -> unlocks music hall practice -> concert -> etc etc...", not all at once.

Waaaay too many things going on at the very start.. I didn't quite know what I was doing, practicing, checking all available options, but too overwhelming. Needs a pace and a straiightlined path to follow, not opening without explanation and over 30 options. Art is nice though, sound is a must.

Good UI, sound design is great, liking the vibe. But as Discobotb said, pacing becomes very stale once script kid is unlocked, since all I'm doing is waiting for research to finish to unlock more things. I have all computers upgraded and nothing else to do.

I liked it, it's a nice relaxing one, but a few issues I think could be worth checking imo:

- Oil tank at lvl 2 or 3, it's useless to level it up anymore because oil will always outpace the night timer.

- Islet embellishments... not sure if they do anything or just decorative, in which case it's kind of a waste of material early on.

- I would expect waaay more upgrades, specially things like "extra ships", since even with Docks at 3 the numbers of ships could be underwhelming. Or % to appear a special ship that could give you lots of materials, idk.

- Prestige (or stsge levels) is kind of meh, doesn't give much in return. I mean yes, it's quicker for sure, but there's no real objective goal to do them.