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Mydudejoe

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A member registered May 15, 2026 · View creator page →

Creator of

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Yeah, I had a lot of issues with flying out of the map initially and had to restrict Bruce's cast distance. Unfortunately, because of the jam timeline, I didn't get to go back and adjust the environment scale or add in more walls afterward, which definitely led to some wonky guesswork for the player regarding the range!

As for Bruce staying with you, that's a known bug with how the engine joints were interacting under the hood during the crunch—definitely something I'm fixing for the standalone version. Thank you so much for trying it out and for the great feedback!

Thank you so much for the thorough review! I really appreciate the insights into your thought process while playing.

The concept was originally about using Bruce solely as a light source to get around the map and solve puzzles (hence the darkness). In fact, the NPCs were originally designed so they couldn't enter Bruce's light radius. I ended up changing a lot of the original premise due to Web limitations (I couldn't run more than 4 real-time lights at a time without massive frame drops) and  time constraints. Having never done a game jam before, I wasn't sure how much scope people were looking for or interested in playing, which is why I held back on including my story elements.

I had so much fun working on it that I'm actively developing a proper standalone title for it now. I've already started fixing a lot of the physics jank and have incorporated a basic stand-in UI to help judge cast distance for Bruce. As for the controls, it's definitely still a work in progress lol, but I will most definitely include full controller support in the final version. Thanks again for the incredible feedback!

I really enjoyed how the dice snowballed as the game went on. The map navigation felt great and reminded me of the old-school CRPGs I used to play. The pixel art and BGM comboed really well together; the song added just the right feel of mystery and danger. I love the sci-fi space dungeon vibe you guys crafted!

Yeah its something I should have made clearer for sure, thanks for giving it a shot though, I appreciate it!

Glad you enjoyed orbweaving, thanks for playing!

Yeah, that's my fault! Originally, I had color-coded obelisks and multiple pathways, but I had to scrap them due to frame drops and the final time crunch. After you activate the tree, a wall disappears on the other side of the wall you spawn in front of. Thank you so much for playing, I'm glad you enjoyed orbweaving with Bruce!

Yeah, I was afraid the walls of text would be a distraction! I added them before I realized I could put the instructions directly under the game in the browser lol. I did want to run a tutorial area, but I wasn't sure how much time people would want to invest into a simple-looking game, so I went for a layout that was as linear as possible. The original setup actually consisted of 4 areas, each with a main obelisk you had to activate to open the final door to the Spider Queen. I originally had a lot more obelisks with real-time lights that Bruce would activate when cast, plus destructible walls, but I didn't realize how limited the web browser option would be. I had to scrap them and opt for a simpler emission activation and disappearing wall section to keep performance smooth.

I'm so happy you had fun with Bruce, and hopefully you'll get to see him again in a much more polished form!

I'm glad you had fun with Bruce! I had to change the cast distance last minute due to map clipping. Originally, the game played like rocket Spider-Man, blasting you across the map, which was fun, but I was afraid the constant restarts would be more aggravating than the failed links.

He actually is the weapon—when you send him towards mobs, he deals damage and a knockback effect. I originally had a spell-casting catalyst in the game, but I scrapped it in favor of just focusing on manipulating Bruce. Thanks so much for playing!

Thanks so much for playing! Yeah, that resistance is either a range limit I set on the cast (to keep people from flying right through the map walls), or I just missed assigning a layer mask somewhere. Glad you liked the traversal mechanics with Bruce anyway!