The autosave is not an option to enable, it is always on, and is there specifically to prevent losing the game due to screen rotation or exiting the app for a short amount of time. That is why I was assuming a more stringent caching from your system.
MyObliviousDeveloper
Creator of
Recent community posts
For the not-upadting-app: I moved to a different apk-making pipeline, so the app ID is probably different. It should not happen for 187.1 onward.
For the screen rotation restarting the app: Are you sure you allowed caching? Because that is supposed to prevent this from happening. Also, there should be an auto-save-like function, so maybe check the save slots to load.
Let me know.
Unfortunately, the software I used to make the apk up to that version stopped working on my machine, and I started using Android Studio. This means the app has a different ID than the previous version, but will be consistent from 188 onward.
As for the save files, the app version doesn't fully support those, so I assume you mean save files from the PC version?
I'm sorry to hear that. Unfortunately there's not much I can do against antivirus software mislabeling. At least not that I know of, but I am open to suggestions. Also, are you talking about the apk? Because I just now switched from using a software to using Android Studio to produce the file, so maybe I have more room for improvements.
Public Release is just the same as 181.For a period of time, itch didn't allow the download of the file that would be played in the browser, so I had to reupload it under a different name specifically to allow the download. The apk file is not an animation pack, but an application for Android. You can install the game with it.
No difference. I started having a separate file called Public Release when there were issues with the file played via browser, as it did not show up as downloadable (I assume from your question it now works as intended and you can see 179 as downloadable, which is great). It is to make sure the file is available for download.
I think I figured out what the issue is. After I restructured the Late Afternoon, Living Room scene so it could be more modular, the "Exercise bike" option and probably other options (that are now available as choices, not randomized events) are now deprecated and don't make anything appear. Unfortunately, there's nothing I can do about it, as those variables just don't exist anymore.
At most, I can have a <<else>> statement that redirects to one of the others (correct ones), but just starting a new save should fix things.
That's why I couldn't get the bug, it only appears for saves made prior to v 0.173.0
I think I figured out what the issue is. After I restructured the Late Afternoon, Living Room scene so it could be more modular, the "Exercise bike" option and probably other options (that are now available as choices, not randomized events) are now deprecated and don't make anything appear. Unfortunately, there's nothing I can do about it, as those variables just don't exist anymore.
At most, I can have a <<else>> statement that redirects to one of the others (correct ones), but just starting a new save should fix things.
That's why I couldn't get the bug, it only appears for saves made prior to v 0.173.0
Hi. Yes, I will continue posting the free versions on here, but I used to alternate them with the paid ones, so now the page looks much less active, but "free-version-wise", it is the same.
If anything happens that erases my game from here, you can follow the subscribestar link at the bottom of the game's sidebar. I would post the free version there if I couldn't anywhere else.


