thank you!! :)

nancreator
Creator of
Recent community posts


Shadow People is a short first-person psychological horror game about the routine of an ordinary house, and the growing feeling that something in it is wrong.
You’re a 30-year-old man who lives alone. Every day is the same: wake up, make coffee, watch the news, go to work, come home, lock the doors, turn off the lights, go to bed.
Then the news starts talking about a man in a hat that neighbors keep seeing at night, standing outside their windows.
It starts small: a noise upstairs, a door you didn’t open, a light you’re sure you turned off. Every night it gets a little closer.
Features
- Slow-burn horror that builds night after night, no cheap gore
- A full daily routine in a two-story house: switches, doors, TV, dinner, shower, bed
- Shadows, sounds and small details that make you doubt what you saw
- English and Brazilian Portuguese
- About 30 to 40 minutes, best played in one sitting
New in v1.1: more shadow figures, new sounds, better graphics, smoother camera and lots of bug fixes.
🎮 Free to play (optional donation): https://nancreator.itch.io/shadow-people
Play at night, lights off, headphones on. 🖤
I’m a solo dev, so any feedback means a lot. Tell me what scared you, what you’d change, or if you found any bug!


You live alone. Every day is the same: wake up, make coffee, watch the news, go to work, come home, lock the doors, turn off the lights, go to bed.
Then the news starts talking about a man in a hat that neighbors keep seeing at night, standing outside their windows.
Shadow People is a short first-person psychological horror game. No gore, no chase: the horror builds slowly, night after night, until a final ritual where you can't move, only look.
- About 30-40 minutes
- Windows, free (optional donation)
- English and Brazilian Portuguese
- Headphones recommended
Play it here: https://nancreator.itch.io/shadow-people
It's my first horror game and I'd love to hear what you think!


Hi everyone! I want to share how my psychological horror game Shadow People came together, and keep this thread updated as I patch it based on player feedback.
THE IDEA
I wanted a horror game where nothing happens at first. You live alone in a two-story house and follow a normal routine: wake up, make coffee, watch the news, go to work, come home, lock the doors, turn off the lights, go to bed. The horror comes from breaking that routine little by little: a noise upstairs, a door you didn't open, a light you're sure you turned off. And the TV news keeps talking about a man in a hat seen outside people's windows at night.
WHAT I BUILT
- The whole house as a playable space: every door opens, every light switch works, and you can lock doors with a key
- A day/night routine system with objectives, so the player always knows what "normal" looks like before it goes wrong
- The Hatman: a dark silhouette that appears in corners, windows and at the edge of your vision, tuned so it blends into the shadows instead of looking like a sticker
- An opening scene set the morning after, with an answering machine message, to set the mood before Day 1
- A final ritual with an old spiritualist where you can't move, only look around
- Full English and Brazilian Portuguese support, plus a settings menu with a controls tab
WHAT I LEARNED
- Pacing is everything. My first version had three calm days before anything strange happened, and testers got bored, so I cut it down to one.
- Small sounds are scarier than big ones. A chair scraping or a door creaking upstairs did more than any jumpscare.
- Lighting at night is hard: auto-exposure was blowing out the lights and light was leaking through walls, so I spent a lot of time tuning shadows and darkness.
HOW IT WAS MADE
Solo project in Unity. I designed the story, events and pacing and tested everything myself. I used AI tools to help with part of the code, models, textures and sounds, and directed and adjusted all of it.
WHAT'S NEXT
The game is out now (about 30-40 minutes, free). I'll use this thread to post fixes and improvements based on what players report, so any feedback is really welcome: was it scary, was the pacing too slow, did anything break?
Game page: https://nancreator.itch.io/shadow-people

