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nehezbegar

15
Posts
2
Following
A member registered Aug 09, 2017 · View creator page →

Recent community posts

Amazing update. It would be great if in documetnation You added which animations are which frames, i didnt see that in the README, that would help a lot ;)

Yaaaaay :). Good timing, I've been improving my ingame character creator recently :)

Its fantastic, altough i use only one direction, since i have specific weapon system with detached...hands xD. So i can only use one direction, but anyways. The upcoming update seems awesome, cant wait till its released.

Can't wait for it :)

Bought the bundle, i am making RPG with items to equip etc., so ur solution is fantastic that i can just pull sprites into my game and make equipable items out of them :). Ofc would be fantastic if we got IDLE, maybe DASH, DODGE ROLL animations. Would be fantastic :). Can be a paid expansion tbh, because i know its HUGE amount of work.

I always wonder why creators don't supply frame setup for characters, like which frames are idle, which are walk etc XD. Anyone worked that out ?

I think its a good idea to introduce paid bundles for this tool. Since it cost time to introduce new elements  / animations, I think You could introduce paid bundles. I think ppl would be glad to pay for such quality content :)

Wizards work now :), ty so much <3

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Pls also check other spritesheets, i checked the 3Wizard and has the same issue. I tested death knight and it worsk fine. So i think its wizard types.

(3 edits)

The Run animations are missing some frames at the end (like 3-4 frames are the same and it doesnt loop right :( ), check 6Mage spritesheet with shadows.

Awkward run animation video

Yes i really hope we can get those, maybe u can think of a way to sell additional animations etc as modules ? So u buy a pack with new animations, maybe in fuutre new weapons, backs, mounts etc and import them into the cahracter creator. This way u can get that dough for Your work and ppl can be happy with new updates ;)

Any chances for roll / dodge animations?

Thanks <3. My programmer head cant wrap a head around that stuff...art aint my best perk :)

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Hey do u have a guide how to paint godot autotiles? I used this Is there a best practice template for 2D top-down auto tiling? - Godot Forums but the walls are upside down compared to ur examples...the actual brick wall is down and shaded wall is up.

Did anyone have succes here to port it to Godot so it is easy to paint paths etc with Godots 2d terrain tools ?