Fun little gameplay loop!
Braidsy
Creator of
Recent community posts
Really fun concept of using sleep as a combat and exploration modifier. I did find the combat to be a bit one note though and I never really saw any point in using Guard or Focus, focus doubled my damage for one attack, I could have just used 2 attacks instead. I also found it a bit unintuitive to navigate the game. Overall great work, I love seeing RPG games, especially ones with combat in GameJams!
An extremely visually and audibly pleasing game, easily top 3 for vibes in the jam so far for me, sadly the lack of polish, clarity and amount of bugs made it really hard for me to get through. I got to level 3 but I was stuck at 0 health, was randomly teleporting around and had the fishes dissapear randomly when I bumped into them so I couldn't finish the level. Still I really like the concept of using enemies as platforms.
art style was very fun, had some stuttering issues and game didn't work on Firefox so had to switch to edge but otherwise pretty fun. It's not immediately obvious what I'm supposed to be doing though, I could break boxes but there didn't seem to be a purpose to it, wasn't much of a gameloop. Cute game!
Undoubtedly a really fun looking game, just wish a lot of things were more clear. I defeated the moon once and spawned back in my room, I assumed I just go back to sleep to fight him again until I can't do it anymore but it's not entirely obvious. Attack patterns could be more readable as well, not entirely sure what animations I'm supposed to look out for when he attacks. Art looked great!
I loved it! Had so much fun playing! Witch was cute too. What made me sad though was that I was forced to stop playing at 500. I would've liked to see how powerful she' be at max stats. DIfferent enemies might be fun, at some point her speed and strength becomes so good I can basically ignore the skellies

