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Braidsy

29
Posts
4
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A member registered Oct 09, 2025 · View creator page →

Creator of

Recent community posts

Fun little gameplay loop!

Extremely hard end run, really felt like dumb luck getting a good rhythm to the shooters, did finally beat it though. It was however a beautifully made game, brilliant use of dithering and I found the first platforming part with the flashlight ambiance very fitting and intuitive. Lovely work.

Really fun concept of using sleep as a combat and exploration modifier. I did find the combat to be a bit one note though and I never really saw any point in using Guard or Focus, focus doubled my damage for one attack, I could have just used 2 attacks instead. I also found it a bit unintuitive to navigate the game. Overall great work, I love seeing RPG games, especially ones with combat in GameJams!

I might just be stupid but I could not win a single round. The game is extremely pretty and seems to have a fun gameplay loop, I just wish I had more of a clue what sort of rhythm I should be clicking to

An extremely visually and audibly pleasing game, easily top 3 for vibes in the jam so far for me, sadly the lack of polish, clarity and amount of bugs made it really hard for me to get through.  I got to level 3 but I was stuck at 0 health, was randomly teleporting around and had the fishes dissapear randomly when I bumped into them so I couldn't finish the level. Still I really like the concept of using enemies as platforms.

I think the game could have benefitted from being a lot faster, otherwise fun simple concept

Thank you for giving it a go!

Gem of this Jam, actually laughed several times, 19 score

I am suing the farmer who built this fence.

art style was very fun, had some stuttering issues and game didn't work on Firefox so had to switch to edge but otherwise pretty fun. It's not immediately obvious what I'm supposed to be doing though, I could break boxes but there didn't seem to be a purpose to it, wasn't much of a gameloop. Cute game!

Like others have said, very cute art but gameplay could do with a bit more polish, I also wish I understood why I was upside down, I was wondering if it was a bug for a bit.

Thank you for playing through the game! I'll take a look at the text and see if something's up there ^^

Thank you so much for playing the game!

Really fun car handling even if it's a bit slidy, could be a bit more difficult, last race I had no reason to crash and I was never close to losing my position in first.

Relatable concept

Genius at play with the art direction and writing. Loved it, was first royally pissed off at being lured into a hole but had my gratitude once senpai arrived. 

Simple well executed concept, nice!

Just insanely cool, 5s across the board, love the use of folktale as the basis. Simple, well executed concept.

Ah I figured it was something along those lines.

absurdist platformer, I love it, but I could not understand how to get past the horizontal spikes

Cute game but lacked a lot of clarity and polish, I was able to walk out of bounds very easily for example. I think the game would have benefitted from all the mechanics being kept within the same screen. Art was adorable

extremely juicy and impressive game, feels insanely good to play, At times I did find myself in situations that felt bugged though. Felt like I spawned in lacking a lot of platforms but in hindsight I think that was just me being stressed out and forgetting about the look around mechanic.

Undoubtedly a really fun looking game, just wish a lot of things were more clear. I defeated the moon once and spawned back in my room, I assumed I just go back to sleep to fight him again until I can't do it anymore but it's not entirely obvious. Attack patterns could be more readable as well, not entirely sure what animations I'm supposed to look out for when he attacks. Art looked great!

He can increase my taxes all he wants

It's hard I know! There was talk of adding customizable keybinds but we never got to it. You can use WASD too though, so you could do something like A+W+Down+Right, might make it a bit easier. 

I loved it! Had so much fun playing! Witch was cute too. What made me sad though was that I was forced to stop playing at 500. I would've liked to see how powerful she' be at max stats. DIfferent enemies might be fun, at some point her speed and strength becomes so good I can basically ignore the skellies

I*m a scaredy cat, I didn't wanna head into the dark, sorry. I really loved the visuals and voice acting though! It managed to scare the shit out of me.

As others are saying, audio missing hurts a lot, as does the lacking UI.I might have enjoyed the gameplay loop more if this were addressed.

Art is absolutely adorable, a lot of care was obviously put into it.

Conceptually and visually jarring in all the best ways. Great work!