programmer here, the flower losing petals is part of the story (it wouldnt be much of a count down without it)
Nettakrim
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programmer here (im on my phone and dont know the password to the main account off the top of my head lol), thanks!
circle: there was a while for the first 2 days where we werent certain if the circle would remotely read well, but it ended up working
flower: the flower is the direct output from a blender render, it did take a bit to get it to render nicely, but then it was relatively easy
repetitive: yeah i think even just changing the background colour over time (eg desaturating and shiftening yellow), and maybe changing the music half way through wouldve made it more interesting
disconnected: yeah we tried to tie it in as much as possible with the dialgoue, but it is a little jarring
hits to break: thats interesting. the white bricks are the only ones that need to be hit several times, from watching playtests it seems most people understood that. there probably shouldve been a controls prompt on the wasd one though yeah
ending: the ending is deliberately quite weird. the ritual is definitely doing something though. the cube is a motif weve used before (in forlorn cadence), and will probably use again, which will make the meaning more understandable. you could interpet it as Slug being right
gives me rain world vibes, great little goober
(anyway heres a mediocre attempt at a speedrun https://www.youtube.com/watch?v=pc8i1RImNT8)

only took half an hour of failing frame perfect inputs