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Nettakrim

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A member registered Feb 07, 2021 · View creator page →

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programmer here, the flower losing petals is part of the story (it wouldnt be much of a count down without it)

programmer here (im on my phone and dont know the password to the main account off the top of my head lol), thanks!

circle: there was a while for the first 2 days where we werent certain if the circle would remotely read well, but it ended up working

flower: the flower is the direct output from a blender render, it did take a bit to get it to render nicely, but then it was relatively easy

repetitive: yeah i think even just changing the background colour over time (eg desaturating and shiftening yellow), and maybe changing the music half way through wouldve made it more interesting

disconnected: yeah we tried to tie it in as much as possible with the dialgoue, but it is a little jarring

hits to break: thats interesting. the white bricks are the only ones that need to be hit several times, from watching playtests it seems most people understood that. there probably shouldve been a controls prompt on the wasd one though yeah

ending: the ending is deliberately quite weird. the ritual is definitely doing something though. the cube is a motif weve used before (in forlorn cadence), and will probably use again, which will make the meaning more understandable. you could interpet it as Slug being right

mi pilin e tan ni a a a

pipi mi li sama, li kama lon anpa supa. mi sin e musi la ale li ponpa

ahaha thats so funny i managed to get to 4000 points before realsing you could move with wasd

gives me rain world vibes, great little goober

(anyway heres a mediocre attempt at a speedrun https://www.youtube.com/watch?v=pc8i1RImNT8)

(1 edit)

only took half an hour of failing frame perfect inputs