Hey there, thanks for bringing this to my attention!
I can only offer what itch.io allows me for payment methods (paypal and stripe). I haven't set up stripe but I will make sure to look into that🤔
Hey there, what do you mean by scaling? You can technically scale up all pixel fonts properly if using a power of 2 as multiplier. The font height is not divisible by 2, however (25px in height). What are you trying to do? If you mean to use it for lower resolution devices (e.g. android/tablets), it should still stay readable at least.
Let me see if I can create a ASCII only subset of the font that people like you can try, as a demo
AstraX is a massive 2D space sim developed by a single person. It's still early in development and because it's been growing at a rapid rate, I need your help with a playtest! Version 0.7 is going to be out on the 22nd December and I have a first buggy pre-release build ready. You can download it at softmask here. You can find the the itch page here.
What's new in 0.7 (coming soon)
Please let me know what you think and how your experience is in the comments! Thank you 🚀

A few notes about the game:
Hey Pilots! This is a thread for you to post any bugs, errors or crashes you encountered during your travels. You can also use the report buttons currently provided in game, or just create another topic.
A few things your reports should include:
This helps me fix any issues as soon as possible. For general feedback please use the feedback thread!
In order to run AstraX, unzip the archive to a destination of your choice (your documents folder is recommended), then double click on astrax-desktop-x.y.jar.
Like minecraft, this game is based on java technology. That means you need the Java Runtime Environment (JRE) to play it. This also means the steps necessary to make minecraft and AstraX run are the same.
First, ensure you have JRE installed on your computer. As of AstraX 0.5, JRE 8 is required. You can get it at:
It is sufficient to run the JRE installer and play. If you are still encountering problems, you can try add %JAVA_HOME% to your system’s PATH variable as described in this useful guide on java.com. You may also post on this forum or contact me using the following email: support (dot) astrax-game.com.
Player characters, movable platforms, enemies, items, items you can interact with, should catch the eye somehow (either via contrast, color or HUD markers), these are basic UX/UI guidelines. Maybe play around with contrast and saturation, playing with different red hues? E.g. make the player neon red while the background has a slightly less saturated red?