I recommend cranking up the number of CPUs when you get the controls down, it's fun chaos! Had a really good time with it.
Nextop
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Character design is nice, cards have made me laugh more than once. Gameplay appears solid but time would not advance past a certain point. Music also stopped permanently after some time. It's a shame I cannot finish a run but I have enjoyed planning and optimizing points in regards to time before the deadline. Nice game!
Lots of nice details in tasks, like server log messages. Task UI is nice and running around completing maintenance work to prevent Y2K is a nice concept and gamleplay loop.
I am using an AZERTY keyboard, so I couldn't move as easily as I wanted to (movement here being tied to the letters, intead of the keyboard position). Other than that, and a few sprite readability issues, the game is solid!
Thanks! It means a lot to me.
For carble's movement speed, I think I'll go with a focus-unfocus movement system, much like the Touhou series.
All dialogs are being remade for v0.8, considering they're from 2019 for the most part, and they start to show. I'm struggling to make a good font, especially in a 10x10 format (having different spacing for each letter would require a lot of work), but one day I'll make it.
What chapter are you on? Did you encounter any bugs?
RG-FT is a grayscale lightweight Turn by Turn Bullet Hell chimera, about tiny robots finding their purpose.
There currently is 9 chapters, without counting the 2 extras, and 3 difficulty levels, so you won't get bored for a while.

Go check it out! A new version every ~2 Month
(Game is also open source, if you're interested)



