Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nextop

31
Posts
1
Topics
8
Followers
2
Following
A member registered Mar 20, 2020 · View creator page →

Creator of

Recent community posts

I recommend cranking up the number of CPUs when you get the controls down, it's fun chaos! Had a really good time with it.

I'm sorry but your cousin has lied to you then.  Please look at this keyboard with melted keys and three function key rows, two of them not being on the same surface. This is blatant generation and I'm truly sorry if you were mislead by your cousin into believing it's human made.


By readability issues, I mean I didn't know what I was looking at sometimes (PC, server, elevator...). Once I interracted with them once it was smooth sailing though.

Mechanics feel good to use, and levels have game design that guide you very well. Once you learn the bomb timings it is a fluid game. Could make for a good speedrun!

Fun game all around!

Character design is nice, cards have made me laugh more than once. Gameplay appears solid but time would not advance past a certain point. Music also stopped permanently after some time. It's a shame I cannot finish a run but I have enjoyed planning and optimizing points in regards to time before the deadline. Nice game!

Lots of nice details in tasks, like server log messages. Task UI is nice and running around completing maintenance work to prevent Y2K is a nice concept and gamleplay loop.

I am using an AZERTY keyboard, so I couldn't move as easily as I wanted to (movement here being tied to the letters, intead of the keyboard position). Other than that, and a few sprite readability issues, the game is solid!

Gameplay was enjoyable if not a bit simple when you understand the mechanics. Which is a good thing perhaps!

Ingame art and backgrounds are really good, though I can't help but notice the banner art / main screen image has a very different signature touch to it. Can I know who made it?

For my complaints, I'd say the character is too slow and that jumps sometimes don't register (especially on slopes).

That aside, the idea of auto gravity swap in an auto runner is cool! You can do (and have done) nice things with the mechanic. Nice job.

Game makes heavy use of genAI generated imagery, such as food sprites, keyboard sprites, and most assets, actually. This is against the rules of the jam.

The artstyle is nice and goes well with the writting style. I'd describe this game affectively as "cute trainwreck" all the way through which is enjoyable to follow.

I love it!!

I agree that tiles are confusing at first, but this is a solid conveyor belt game!

I have no idea how to play, could you clarify some of the mechanics?

A nice game! I do wish the ship went a bit faster though. The main mechanic, detaching and re-attaching orbit (while a bit confusing at first), is very cool, there's potential to be explored!

It's quite complex on harder difficulties! I like the idea of smaller balloons being the only ones to pop big ones, good risk vs reward.

It happens! Don't be too hard on yourself, the game still was fun.

This might be my favorite game of the jam! It got me laughing more than once, and the concept is original. Love it!

Lots of great ideas in there, there is cool puzzle design.

The artstyle is very good, and so is the music! It seems I was stuck in an animation at some point (after the video editing segment), but I really enjoyed the game!

The game allows for plenty of ways to solve levels (whether intended or not, it's fun!)

Had a good laugh with this one, it is a bit laggy but works fine otherwise!

I'm glad you liked the game, and sorry about the Plane!

Very charming artstyle!

Nice game! I got some heavy performance drop when stretching though.

This is an impressive submission! The music and overall atmosphere was quite mysterious. I do wish there were more tutorials, especially for grabbing / placing crystals. I really enjoyed it!

Game was easier after I found out the dash does AoE damage! Kept me engaged until I beat it, it's fun.

I'll check the tutorials, then. Thank you very much!

I never understood how GitHub worked. I guess I'll have to look into it at some point, but eh. There's just so much things I don't understand and don't know if I'll ever use them. For now I'll stick with my internal storage, and making extra-sure I don't delete them again.

Simple, but a good way to pass time.

(1 edit)

Thank you very much! That will be fixed in the next version.Thanks for following the developpement of RG-FT!

(1 edit)

Thanks! It means a lot to me.

For carble's movement speed, I think I'll go with a focus-unfocus movement system, much like the Touhou series.

All dialogs are being remade for v0.8, considering they're from 2019 for the most part, and they start to show. I'm struggling to make a good font,  especially in a 10x10 format (having different spacing for each letter would require a lot of work), but one day I'll make it.

What chapter are you on? Did you encounter any bugs?

RG-FT is a grayscale lightweight Turn by Turn Bullet Hell chimera, about tiny robots finding their purpose.

There currently is 9 chapters, without counting the 2 extras, and 3 difficulty levels, so you won't get bored for a while.

Go check it out! A new version every ~2 Month

(Game is also open source, if you're interested)

https://nextop.itch.io/rg-ft