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Nickk888

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A member registered Mar 09, 2023 · View creator page →

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Thank you for playing our first game! We've watched your video and learned a lot from your commentary. 
It's unfortunate that it crashed on you which is an issue that we need to consider fixing. It seems to not happen on every hardware.

The game launching in resizable window mode was considered due to the fact, that there's no screen options in the game available and it could be a problem with multi-screen setups like we have.Adding a options menu will fix it of course :) 

As you mentioned, the game is very RNG based. The spawn of the player, the spawn of the "Key Holder/Boss" and the treasure. Enemies, their stats, loot distribution  and all the room placements are random each gameplay, making each round unique which also means, that you get either good or bad luck on the RNG, making it difficult to balance, though we are working on it!

About the backtracking to the spawn room: It was indeed planned to spawn enemies on the route back, there is unfinished code in the game build for this, though unfortunately to the extreme time constrains we had, we couldn't finish it on time.

Rebinding keys is also in our bucket list, which, now that we have the time we need for a 2-Person Project, we can slowly but steadily add features to the game!

We are still working on the project! We've fixed the sound issues with the weapons, implemented a new Inventory system so even the enemies can hold "real" weapons, not hardcoded (Like in the current build), added more weapons and consumables, more room layouts are also planned. We've added a parry system to the game so the players can now defend themself using the right mouse button if clicked on the correct time (Similar to RPG games) which changes the whole dynamic of the game.
We also want to change the enemy AI a lot! Adding ranged enemies, explosives (Mines, grenades etc.) and a stealth mechanic so there's more strategy in the game.
We are also planning on adding a a big boss fight if you grab the treasure, making it epic! Maybe some cutscenes with some voice acting to the bad guys :D

We are very dedicated to the project and each feedback helps us to improve the quality of the game a lot!

We hope you'll enjoy the next versions of the game after the game jam ends :)

Thank you for playing our first game! This was also our first game jam where we tried to make the best out of the week we had.

There's indeed some issues with the pacing and balancing. We had some plans to improve the boxes, increase the loot count and or add some additional health packs, though due to the time limit we had, we were running out of time to implement.

But that's why feedback from the community is so valuable to us! To know, what works, what doesn't. We are still working on the game and we made a lot of improvements lately, rewriting the Inventory system so even the Enemies can wear different weapons and masks, making improvements to the stats system and balancing the enemies, we also implemented a parry system where you are able to defend yourself if you manage to click the right mouse button when getting attacked which is very satisfying!  We've also added more weapons, more items to find, fixed some sound bugs.

We are planning in adding more rooms to the game to increase the pool in which the Dungeon Generator can choose from, currently there are 4 rooms which makes the room repeat itself a lot. Maybe more levels with different settings and design, a better "Boss" battle with cutscenes and maybe a simple lore. We have a lot of fun with the project and we will certainly improve all the issues we gathered from the community's feedback, that's mainly why we choose to create a game jam game, to learn and improve our skills!

Thank you for playing our first gam jam game! It was a lot of fun and very challenging to create the game in such short time frame from scratch, with a lot of overnight work and a lot of coffee :D. The game can be challenging at times due to the randomizer of the items, enemy statistics and level generation. It is recommended to break the boxes to make the first aid kits drop, even though i agree, the breaking of the boxes slows down the flow a bit (We are working on making it better). There are a few bugs, even game breaking one in the right circumstances. You can indeed hold the Attack button already in the current build to keep attacking.

We plan to  still work on the game, adding more weapons, rooms, balancing, more mechanics like the blocking of attacks if clicked in the right time, puzzles, secrets and better Enemy AI with ranged enemies.

We already implemented a lot of bug fixes, rewritten the Inventory system so it's also possible to add masks, weapons and first aid kits to enemies that will also heal themself to make it more challenging! Though, due to the submission rating period, it's not possible to share right now.

Thank you for playing our first game jam game! It was a lot of fun and challenging in those short days to make a game. There're of course a few bugs, even game braking one in the right situations. The enemies are, as you found out, quiet unbalanced, even though we tried our best to balance it with the systems we implemented. We will work on the game, balance everything, add more rooms and weapons, better AI and more mechanics, puzzles and more enemy variety. There is something wrong with the Key Holder (The "Boss") with its balancing. We fixed a lot in the new version which we can't publish yet due to the submission rating, but we will still work on the game!