Thanks for taking the time to share these suggestions, they make sense.
To be clear about where I'm coming from: Cyanotype is a free, experimental solo project, so growing the player count isn't really my goal the way it would be for a commercial release, and I'm not looking for promotion or outreach services. That said, if you have a specific community in mind where you think the game would genuinely fit, I'd be glad to hear about it!
What I'm really after is discussing game design with people like you and the others in this thread: what works, what doesn't, what deserves more development. It's also easy to miss something that seems obvious to a fresh pair of eyes, and that kind of feedback is exactly what helps me fix it. So if you do give the game a try, I'd love to hear what you think.



