Thanks for the kind words. Yeah, I also think it would be nice to have everything on one screen. Theoretically we could have made a big draggable zooming screen like in boss rush idle or tower wizard, but how should the battle UI look with this? Its a little difficult to design around a non-trivial combat system, but I am open to ideas :D
nightshadov
10
Posts
1
Topics
17
Followers
6
Following
A member registered Apr 11, 2024 · View creator page →
Creator of
Battle enemies and collect pearls in this 2D idle meets auto-battler roguelike
Action
Play in browser
Pay off your debt to Hades by combating a scornful Orpheus trying to revive the unalived.
Puzzle
Play in browser
Swap weapons. Spill blood. A gothic 2D fighter where blood is your ultimate weapon.
Fighting
Play in browser
"Carve your path using your own fingers — or take them from your enemies."
Play in browser
A 2D Action Game where you defend the Castle's walls against hordes of incoming zombies and spiders.
Action
Play in browser
Recent community posts
yeah, I plan to make at least a post-jam update. For a steam release I have to think about the design some more. I would like to have replayability with deep mechanics and build-variety, but its a little difficult to combine it with the idle gameplay, since its usually linear and instead of thinking the player can just brute force trough any opposition. Also I need to refine the dice mechanic to make the drag'n'drop not tedious. We will see :D
7DRL Challenge 2025 community » Looking for a team · Posted in Composer looking to contribute music/SFX later this week
7DRL Challenge 2025 community » Looking for a team · Replied to Fire Heron Games in Godot Programmer looking for Duo/Team
7DRL Challenge 2025 community » Looking for a team · Replied to Destroyer911964 in Godot Programmer looking for Duo/Team
7DRL Challenge 2025 community » Looking for a team · Replied to L.M. in Godot Programmer looking for Duo/Team
7DRL Challenge 2025 community » Looking for a team · Created a new topic Godot Programmer looking for Duo/Team



















