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nightshadov

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A member registered Apr 11, 2024 · View creator page →

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Thanks for the kind words. Yeah, I also think it would be nice to have everything on one screen. Theoretically we could have made a big draggable zooming screen like in boss rush idle or tower wizard, but how should the battle UI look with this? Its a little difficult to design around a non-trivial combat system, but I am open to ideas :D

yeah, I plan to make at least a post-jam update. For a steam release I have to think about the design some more. I would like to have replayability with deep mechanics and build-variety, but its a little difficult to combine it with the idle gameplay, since its usually linear and instead of thinking the player can just brute force trough any opposition. Also I need to refine the dice mechanic to make the drag'n'drop not tedious.  We will see :D

yeah, we have some game breaking bugs, like the ITEM UPGRADES NOT WORKING, which is the core of our progression and basically the purpose of the economy. So hold on for a day, we will fix it! I am glad you liked the game enough to collect so many pearls :D

I learned, that to cook sausages faster I should add the water bottle

Hi, Charlie. I would like you on my team. Add me on discord: @nightshadov

Godot is a requirement for me, sorry

add me on discord: nightshadov

add me on discord: nightshadov

Hi, I am looking for someone to develop a great game together : ) And don't be shy, If you are also a programmer

привет. Я послал запрос в друзья