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niijima23

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A member registered Apr 28, 2025

Recent community posts

You're right, I should think about it more.

I once participated in a story-oriented game, which overemphasized narrative in the early stage, resulting in boring gameplay. When adding mechanisms later, I found that the system was difficult to embed into the original story, and I was in a dilemma.

In a development game, I realized that the daily "check-in, upgrade, and copy-brushing" has become a mechanical operation. Although the daily activity data is good, the player loss is serious, which makes me reflect on the boundary between "repetition" and "habit".

It would be a great deal if there was a GACHA game that played pay-to-win games.

hello here

I am a game developer who is developing mobile games.

 I would like to know how much people are willing to pay for mobile games, or whether people are more willing to accept free games and GACHA's paid game model?