I honestly think this is one of the best games here! Great FX, well-designed levels, fun mechanics, BGM that fits perfectly, and a story that's easy to grasp right away. I had a blast playing it!!

NIPAD
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I loved the feeling of playing mind games with the AI. Using the dice abilities to dodge around each other's numbers was a lot of fun, and the music fits the game perfectly! As the game goes on, the range of numbers you can pick gets narrower, and it was a bit of a shame when the numbers I couldn't pick kept coming up. Still, it was a really fun game!
Using math as the core idea was really interesting! At first I had no clue what to do, but once I read the description, it all made sense. Also, the lucky number "1" feels totally OP early on. I think it needs a balance patch, haha. It was way more fun than I expected! That said, I would have enjoyed it even more with a few more varied mechanics, since it felt pretty repetitive.
With the sound, the game flow and the art, it really felt like playing a polished, high-quality game. It's seriously impressive that you made something this good in such a short time! One small thing: there was a bug when rolling the dice where the game wouldn't progress for a while (it got unstuck after ten-something seconds). Fixing that would make it even better!
Thank you so much for playing and for the detailed feedback!
The "0" is the city's broadcast "lucky number of the day". The broadcast is there to check whether everyone follows the lucky number, and since you don't, the guard robots attack you. This was my first game jam, so I started with a big scope and had to cut a lot along the way, and I think that made this part hard to get across.
For fighting: the number in front of each enemy's face shows how many strikes its next combo has. Count them, and left-click right as the last strike lands to parry. After the combo, the enemy pauses, and that's your opening.
Could you tell me where the dark block was?

