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NIPAD

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A member registered 27 days ago · View creator page →

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I honestly think this is one of the best games here! Great FX, well-designed levels, fun mechanics, BGM that fits perfectly, and a story that's easy to grasp right away. I had a blast playing it!!

처음에 룰을 잘못 이해해서 -11에서 11을 계속 만드는데 져서 왜그런가 하니 0으로 만드는거였더군요. 계속 져서 메스카키 마녀를 골려주고 싶었는데 드디어 2연승했습니다. 정말 몰입해서 했고 재밌습니다 놀리는 표정 때문에 지면 계속하게 되네요 ㅋㅋ

That's super helpful, thank you! Knowing it happened between two parry enemies gives me a great lead. I'll look into it. Thanks again for taking the time to explain!

I loved the feeling of playing mind games with the AI. Using the dice abilities to dodge around each other's numbers was a lot of fun, and the music fits the game perfectly! As the game goes on, the range of numbers you can pick gets narrower, and it was a bit of a shame when the numbers I couldn't pick kept coming up. Still, it was a really fun game!

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Thank you so much for enjoying the game, and for the kind words about how I interpreted the theme! If you happen to remember, could you let me know what was happening when WASD stopped working?

Thanks for coming back to explain! If it was the tall wall, you need the rope (right click) to climb it. Sorry that wasn't clear enough. I'll make it much easier to understand after the jam!

I love the art style and the atmosphere! It's also really intuitive, which made it easy to understand and jump right in.

Using math as the core idea was really interesting! At first I had no clue what to do, but once I read the description, it all made sense. Also, the lucky number "1" feels totally OP early on. I think it needs a balance patch, haha. It was way more fun than I expected! That said, I would have enjoyed it even more with a few more varied mechanics, since it felt pretty repetitive.

With the sound, the game flow and the art, it really felt like playing a polished, high-quality game. It's seriously impressive that you made something this good in such a short time! One small thing: there was a bug when rolling the dice where the game wouldn't progress for a while (it got unstuck after ten-something seconds). Fixing that would make it even better!

한국어가 있어서 이해가 쉬웠어요 잔잔한 분위기도 마음에 들고 전부 해피엔딩으로 끝냈습니당

The atmosphere and art style are genuinely scary, I was nervous the whole time I played! Really great game!

It's a simple dice game, and I like how it feels like your health drops once you run out of luck, which then refills your luck! It would have been even better with a bit more dynamism or visual feedback, though!

Such a cute game, and I love the adorable art style! It's a simple puzzle game, but I didn't realize I could store pieces, so I really struggled with the final puzzle.

This is a really great game with impressive quality all around! Awesome design, great characters, fun gameplay, and even the BGM! The only thing is, I wasn't quite sure where to find the "Lucky Number" theme in it.

This is really fun! I'd love to try it in multiplayer. I really liked the art style too, and the concept is so unique. The only thing is, I wasn't quite sure how it connects to the "Lucky Number" theme, which was a bit of a shame.

비주얼 정말 예쁘고 잘 만들었고 다양한 상호작용이 가능하고 엔딩도 여러개라 좋았어요! 또한 작은 이스터에그들도 들어있어서 재미있게 플레이했습니다

The art style is really pretty, and it was a fun gimmick! It felt a bit repetitive at times, though. It would have been even better if I could aim the weapon myself. It only seemed to fire at the nearest enemy, which was a little disappointing.

I really loved the visuals and the concept, but since there weren't many hints, I had a hard time figuring things out!

너무 재미있습니다. 특히 상점에서도 구매 횟수로 무료 뽑기가 되는점이 신박했어요!  

좋은 말씀 감사합니다. 첫 게임잼이라 많은 걱정을 했는데 좋은 댓글을 작성해주셔서 힘이 됩니다!

Wow, thank you so much! The grapple, the instant lock-on and the parry were the parts I was most excited about, so hearing that you loved them means a lot. Glad it hit the spot for a fan of the genre!

Thank you so much for playing and for the detailed feedback!

The "0" is the city's broadcast "lucky number of the day". The broadcast is there to check whether everyone follows the lucky number, and since you don't, the guard robots attack you. This was my first game jam, so I started with a big scope and had to cut a lot along the way, and I think that made this part hard to get across.

For fighting: the number in front of each enemy's face shows how many strikes its next combo has. Count them, and left-click right as the last strike lands to parry. After the combo, the enemy pauses, and that's your opening.

Could you tell me where the dark block was?

Thank you for playing! You're absolutely right. I also felt the character blends into the background and looks a bit too similar to the enemies, which, probably made him hard to tell aprat.

플레이해주셔서 감사합니다!

재밌게 했습니다. 번호판에 한국어가 있어서 좀 놀랐네요 이기려고 집중하면서 했습니다.