Very cool and creative concepts, this perfectly fits the theme. Best game!
NNKD-Kevin
Creator of
Recent community posts
That's a very cool roguelike mechanics of the game. I really like the concept of the buff traits sold in the shop. However, the current difficulty is a bit high, and I feel like you should let the player have more currency, or more chances to choose the buffs. Because you can only buy once every time you completed a map. Overall, great game! maybe you can balance the game more.
Instructions:
When each day starts, click "Collect" to go and collect food. The worker ant will go wherever you click and pick up food along the way.
Each food can be broken down into 5 crumbs, and each ant can only carry 1 crumb. Every time an ant collect a food crumb, you will receive the "Food" currency, and there is also a 30% chance that it will give a special material:
- Bread gives wheat, which can be used to upgrade future ants' max HP by 1
- Chips give salt, which can be used to upgrade future ants' attack by 1 but decrease max HP by 1
- Leaf gives leaf essence, which can be used to hatch leafcutter ants [tanky units]
- Dead mosquito gives blood essence, which can be used to hatch Dracula ants [lifesteal units]
- Apple gives apple seed, which can be used to hatch fire ants [deal burn DMG]
- Honeycombs give honey essence, which can be used to hatch wood ants [perform ranged attacks]
After collecting food crumbs, click on the ant nest for the worker ant to return the food to the nest. You can going back and forth to collect food as long as you still have stamina.
In the "Hatch" screen, you can hatch more worker ants to help you collect food faster, or hatch scout ants to spawn more food when you go out to collect, or hatch soldier ants / special ants to help you fight bosses. You can view your ant army size in the "Barrack" screen.
On day 7, you will fight an insect boss, so make sure to develop your ant army sufficiently to win!
You win the game if you survive week 2 but we haven't made a victory screen :(
This game lowkey peak. Very underrated. I love the gravity mechanics and the space physics. The fact that you made this with pygame was impressive.
Similarly, a complaint is that it is pretty hard to know where to go with a small screen. Even though that could add to the difficulty, a compass or a minimap or a zoom feature would be nice. W game
Hi guys, we are a bunch of amateur game devs and were rushing for the Jame Gam, so we did not have time to include these information.
- You get the wheat and salt from bread and chips respectively
-In Barracks menu, you can use bread to permanently increase 1 max HP for the future ants, salts are used to permanently increase 1 damage of them also, but have a drawback of deducing 1 of their max HP.
Hope you enjoy our game :D
Please leave a comment or feedback after trying out our game

