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Noah Godkin

9
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3
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A member registered Apr 01, 2025 · View creator page →

Creator of

Recent community posts

This game rocks! The mixed aesthetics of black and white anime girl and coloured pixel art was kind of jarring at first, but really grew on me and I think its very visually distinct. I think if you create just a little more opportunities to display specifically the black and white anime style in game, you're going to have a really unique and eye catching art style. 

The progression and steady introduction of new mechanics (there were WAY more than I initially thought there would be) was perfectly paced in my opinion, and the enemy encounters (particularly the first one) were great gameplay wise - really fun to have to manage the visibility, sanity, health and distraction systems all at once. This kind of gameplay serves the horror genre SO well.

The story didn't engage me too much, however I did really like the whole Jeckel and Mr Hyde narrative dynamic. The way this also eventually transitioned into gameplay was also awesome. The level design and puzzles were really good too.

The crafting system was really interesting, although I do think you need to add a little more feedback for when the player actually crafts something. Even just the "craft" button changing colour or briefly flashing when you press it would make it clearer when you've crafted something.

My biggest piece of feedback would be to maybe make the crafting menu pause the game when you open it. I get what you were going for in keeping the tension by not having the game pause when the player opens their inventory, but I feel like it might be a little too harsh, especially as it forces the player to make decisions a little too quickly as well as not appreciate how impressive and interesting the crafting and inventory menus actually are.

Overall this game is really fun and has a lot of potential, keen to stay updated on future development and updates!

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Really cool game! I liked the themes around trauma and domestic violence, I think they work really well for this kind of horror game. The use of a single room that keeps changing is a really interesting and unique idea, and complements the idea of being trapped as a child in a troubled family well. The enemy encounter at the end is really interesting too (SPOILERS AHEAD), I thought it would have been the father but imo it's much more interesting that it's the mother - this captures both sides of the abusiveness of the family dynamic very well.

I think the up/down camera really needs to be changed if possible, the way the player camera physically rotates is quite nauseating especially given the cramped environment. Additionally, I ran into a bug in (what I assumed is) the final encounter where after I was spotted and the game reset, I was unable to pickup the key to unlock the door. I also think some areas (particularly the section where all the furniture is piled up around the room) were a little too  dark and hard to navigate. 

Another piece of feedback I had was I think it would be good if you removed the text from each object and simply turned up the speech volume - the audio effects on the voices were really great and I think the presence of dialogue text kind of takes away from it a little bit.

Some things to work on, but I think this project is interesting and it's themes and creativity show a lot of promise!

Thanks a lot for your feedback, I'll definitely take it into consideration with development moving forward :)

Thanks for the feedback, I really appreciate you playing my game! In terms of corruption, what specifically do you think would work best? Visual corruption/artificing? Or perhaps the AI interfering more with the player's actions? Also, what would you like to see added to the Snakey chatbot to make to make it more interesting/engaging?

Hey, thanks a lot for the feedback! To clarify, do you think there should be more horror elements added to the game