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noamnom

23
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164
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A member registered 43 days ago · View creator page →

Creator of

Recent community posts

i believe my game runs on steamdeck very well

i am sorry for the performence issues you are having, however I will fix them one by one in early access. please support me on steam!

thank you very much!!

thank you so much! all my models are hand crafted and the pixelization shader is very easy to develop. i really dont need ai slop

all village systems are procedural

I've made the balancing for the 4 chapter early access game. So in the demo, balacing may feel little odd. Sorry

Arigatōgozaimasu :))

This is a very good idea, however; I've made the pixel art shader very optimised to there are no many lights and shadows. 

I will fix it on early access.

9.99 USD, regional pricing will be added on release

Thank you very much! I will make some ottoman theme if my turkish player base rises in the steam early access!

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thankss, you can even set bigger amount on the shakes!

Hey there, I didn't understand you very well but,
I've myself tested this game just on my computer because I am a solo developer.
Holding down to surrender button is a design choice, not a bug. 
0 and 8 are fonts design principle. I do not have too many options from google fonts.
However, all this "bugs" are one day work, no worries

actually playing this demo more than a hour is very nice to hear.
my fav combo is freezing + thief 

You should play assasins!

Thank you very muchhh! I am so happy to hear that!

There are infinite villages in the game. You just need to complete 40 of them without any fails. Note: this preview containt only 10 levels, you can buy full game on Steam in 16th October

Please wishlist Village Invaders on steam so you can play better version

<3

you can complete dailiy missions

hey there you know this is a demo. so i didn't make every balancing corret. sorry

Thank you very much dear player 

Thank you very much mate <3