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Nocturne Nikita

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A member registered Aug 05, 2024 · View creator page →

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Thank you so much for the feedback and for noticing the interactions! 

I also really enjoy when almost every object can be inspected, not just for fun, but because it opens space for something deeper. My plan is to expand the explorable areas and turn them into a sort of investigation system — with notes, items, and objects that can be collected or used, all within this single map. Almost like an “escape the room,” but keeping the narrative style. And of course, it would be fun to use hidden or darker spots to place some classic easter eggs… maybe even a little reference to this jam itself with a cheeky jumpscare 👀.

I’m glad you enjoyed the little details, and I’ll definitely keep building on that idea, also in other projects, thanks again! 🙏

Thank you so much for playing and for the detailed feedback! 🙏

You’re right, there are a couple of spelling mistakes and some interaction text ended up in Portuguese (my native language), since I originally wrote the game in it and then rushed to translate everything into English for the jam. I’ll fix those issues in the next update.

I also realized that the ending event might not have triggered properly for you — that was my mistake in testing. I’ll take care of that too, so the demo closes more clearly.

About the camera, my original idea was to make walls become transparent when you enter a room so you could see items behind them, but I didn’t manage to implement it in time. I really like your suggestion and I’d love to hear more about what camera style you think would fit best.

The dialogue suggestions are great as well — I agree that skipping through already-seen dialogue and having the click finish the message instead of skipping it entirely would make it much smoother.

For the future, I plan to expand it more into survival horror: enemies, inventory with notes and key items, clearer objectives, more interactions and animations, and of course, more horror elements. I also really liked your idea of tracking player movement to trigger scares. This could fit perfectly into the small scares of the setting I plan!

Thanks again for the encouragement, it really helps me keep going with the project.

No End by Nocturne Nikita

Hello! Is this project still looking for help?