Animations and sprites look so good! Game is really polished as well, and the sound design complemented the experience a lot!
noend studios
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Yeah, i am thinking of a way to minimize the pause sheet use when playing the game for the first time. Working on a patch to fix it.
About the progress bar, the answer is actually a bit stupid lol. I just drew an animation and made a script to move it together with the top of the progress bar. A completely unintended side effect was that the animation was getting scaled down in the y axis too, but i thought it ended up being cool (the waves seem to get smaller as there is less "blood" in the meter).
Thanks for playing!
P.S. The sprite sheet for the animation is below. Feel free to use it if you need it, with or without credit (although it is appreciated).
Thank you so much! Inscription and balatro were definitely the main inspirations I had in mind while designing it. I'm glad you enjoyed the sound design and that the story ended up hitting the mark as well. The overall atmosphere of the game was one of my main focuses going into this.
There is actually a good "true" ending coded into the game, but it is basically impossible to get because I messed up the balance. So don't be too sad, it is overall a story with a happy ending.
Also, I've been thinking a lot on how to fix the pause menu problem. Once the jam is finished I will release a couple of patches that (i hope) will mostly fix the issue.
Thanks for playing!
A couple of commenters suggested that. While thinking about the gameplay loop, i figured only the pause would be enough, but it's probably not fun to keep bringing it up a lot.
I've been thinking about adding card descriptions that tell what beats what, and allowing the player to turn it off in an options menu.
You have a point! Right now theres really no reason to add regular cards to your deck. Maybe just kings and that's it.
The original idea was to make artifacts that reward specific play style, like just using lower cards... But i ended up having to scrap it to finish the game in time.
Also, thanks for playing! I´m glad you enjoyed.
Thank you so much!
Well I got all the sound from Pixabay, at 5 am after messing with the game all night, so it's possible I am wrong, but I do believe that their assets are all free to use, other than in a standalone basis right?
Originally the background didn't cover so much of the screen, but I ended up having resolution issues when exporting to HTML. Changing the color was actually a good idea. Wish I thought of that.
About the hit boxes... Yeah I had a little trouble with them, as you can probably tell lol
Yeah the fire was a bit too much. Too much stuff can go wrong.
I do think it's doable though. You just can't brute force it. Play smart with the fridge, the table and the sacrifice altar and the game is really chill.
I probably should've added more dialogue hinting to that. It's the first time I've made a puzzle game, and finding the balance between saying too much or too little is so damn hard...


