I hope you're still out there, making games. This was excellent, and I'd love to see more like this (or anything else you care to make). Below are my full thoughts about it, formatted in an incoherent ramble, which reads more like something an axe murderer is mumbling to themself than a comment by someone who enjoyed a thing someone made:
Came for the gameplay, stayed for the story
I find that storytelling in webgames can be fairly influenced by the simplistic storytelling of retro games, to put it nicely. Unfortunately those retro games had an excuse: hardware limitations, webgame devs should ask what theirs is. If you want to have a fun game, it doesn't need to have a generic placeholder story about a character who has a two-dimensional problem so they need to find the magic maguffin, or another princess that's been kidnapped. "Maybe it's for kids," I hear you say; yeah well, maybe kids deserve a modicum of respect--just because something's for them doesn't mean it has to be shit. Listen: Super Meat Boy is one of my favorite games of the millenium, but the story fucking sucks; it's just a waste of everyone's time, and adds nothing of value to the experience. Just let me play the fun jumpy game.
I'm not saying all that just to vent, but to explain the mindset I have when approaching pretty much any webgame. I was looking for a fun distraction/time-waster to play, and I happen to love platformers the most. That's when I came across To Take Root Among the Stars (on lexaloffle.com, but I don't have an account there, so you get a write-up here).
In spite of my usual cynicism, I instigated dialogue and unwittingly started the story. I didn't know at the time, but the dialogue is entirely optional, and only one character's dialogue affects the gameplay at all (IYKYK). I wasn't immediately engaged with the story nor characters, but figured there may be gameplay instructions, or sidequests; technically there are a few sidequests, but you don't receive anything for them other than the sense of a job well done.
Without the story, you have a game where you explore an area, collect a few jump upgrades, and then scale a mountain. It's like Celeste, but shorter and less difficult. It's perfect, I loved every second of the gameplay; chill, but not so simple as to be boring. The physics feel good too, which isn't something that's easy to do with platformers; I'm very forgiving of bad physics, but this honestly just feels good to control. 10/10, no notes.
But honestly, the story is the best part. After playing through it, I felt... A lot. I was saddened, I was hopeful, I was pensive. The story functions as world building, it gives motivations to your character's actions, it also provides you with sidequests; basically it does what a story within a game should do. But it does provides depth: things to think about and ponder; and it doesn't just hand it over on a silver platter, a lot remains unsaid and up to interpretation.
More precisely, it touches on grief and coping with it, it touches on isolation, it touches on the uncertainty of the future, it touches on both death and new life, it touches on art and the purposes it serves, it touches on the struggle of building a society, it touches on climate change. And it does all this in the context of exploring what it must be like to colonize somewhere distant and remote.
And here's the kicker: it does all this in less than 100 lines of dialogue. That's it, that's all you get. No, it doesn't make a philosophical deepdive into any of the aforementioned topics, nor does it provide any answers to the questions it raises; but what it does do, and masterfully well at that, is provide a quick view into the lives of a handful of characters in a way that will guarantee you connect with at least one of them. And it will give you something to think about, even if it just leaves you--like me--imagining how it must feel to be stranded on a planet countless bajillions of miles from Earth, slowly running out of supplies, knowing that you will never see it nor your loved ones again.
...
Also, that's right, I got you with the clickbait. These ramblings are coherent, and there's nothing close to axe-murdery about the way I mumble to myself while making unblinking eye contact with you across the train. I know what you're thinking: by the gods, aren't they cool. I wish I could be as cool as them. Well, I've got good news for you, poppet: play To Take Root Among the Stars, and you too can be waking up in a puddle of your own piss and blood at a Love's Travel Stop. In the parking lot and not the bathroom of course, that would be unsanitary.