I was able to unlock all of the variations, but in my opinion an improvement would be to hide clues in the background to provide more to figuring them out than simply brute forcing it. The animations are great! My preference is the more sadistic stuff, so my favorites were the atomic, especially the live streamed wedgie that made the victim look like she was trying not to cum and I would LOVE to add hard spankings onto the wedgies. The dialogue was also amusing. For the price tag, this game is worth it. I hope to one day see what you do with a full on XXX game, but until that day, keep making these bangers!
Nonebody
Recent community posts
This looks promising. As always the humor is great. I just wish that the spanking options weren't both limited to a single spank each. Perhaps at a higher level the player can pull her over their lap, bare her bottom, and give a proper thrashing with the options including different spanking implements, toys, and methods of teasing. Aside from that, being able to give her uptight ass a wedgie would both be enjoyable and perfectly fitting.
"male voice by fapfapfap" I have yet to see a male character, but that has gotten me very curious about what we will see in future updates. I also saw the subject of different difficulty settings and I really like it, especially if their are rewards for beating it at higher difficulties. I am glad that volume controls will be implemented eventually, because sometimes the volume between the voice lines, sound effects, and music get out of proportion to each other and I do not know what causes this. Hopefully, it will be something that can be adjusted after pushing a pause button that will hopefully also be added.
Oh, one last thing, the animations for the Finisher Hers are superb and I LOVE them, but I strongly believe that they should grant invincibility. They require full rage, rage does not get retained between lives, and only target one enemy. So, it's not like invincibility during would make it OP and NOTHING is more frustrating than finally landing it on an enemy you haven't used it on yet, only to be interrupted 0.3 seconds in by a projectile, because you are a sitting duck whenever there are other enemies around.
On the more positive side of things, the animations are great, the character variety is fun and full of personality, and I would love a mode where in between levels you get to punish the captured naughty enemies in various ways. I also enjoyed the little touch of giving each target a wedgie when grabbing them and I think it would be fun to have a wedgie variant of the grab attack when grabbing a clothed foe.
Ok, after playing this for a while, I have a few pieces of genuine constructive criticism. I thought this was a skill issue at first, but the shield/parry is REALLY unreliable and barely ever even worth it outside of when it is required. I had the Gynoid right in front of an enemy and outright tested it multiple times and out of the many times I had the shield up, it only worked about 30% of the time, including when I clearly had it up and ready prior to the projectile making contact. It costs energy and parrying SHOULD be a fun way of flexing your skills, so making the shield strong when it does cost a resource to use is totally justified.
Secondly, the strong attack was almost useless, outside of very VERY specific circumstances. This is because it makes you a sitting duck in a game wear stun chaining is better than any of the current increases to raw damage. This can easily be fixed by allowing the Gynoid to be able to move while charging the heavy attack. This small change allows for a far greater number of cases wear it can be used.
The butt plug rockets are fine as they are, because their intended use it to eliminate particularly annoying enemies. No enemies in the game are currently worth it, but, as the game expands and more enemy types are introduced, that issue will naturally be fixed.
The Bomb, on the other hand is tragically ineffective, when taking into account it's scarcity. This can be fixed either, increasing the supply, increasing the blast radius/damage, or by allowing upgrades to increase both.
The ranged attack is nice, but with the amount of stuff on screen, I often forget that it is their, though, I will admit that is an issue with my own skill level.
Because of the aforementioned flaws in nearly every other combat option, that vast majority of the time, but best strategy is to spam light attacks into a large group to push them into a corner, dodge the projectiles from the one or tow that you can't push into a corner at any given time and repeat.
Yes, the grab exists and is VERY satisfying to use, but, unless the target has a bare bottom, it only serves to deal minor damage to a single target while leaving you open. Of course, if the target's bottom is bared and you are NOT in a swarm of projectiles or fast moving attacks, it is great and, in addition the spankings being VERY enjoyable to use also rewards the skill for setup, but it too can be improved upon. Instead of having use have to do a disappointing release that only strips off a layer or two of clothes when catching a target without a bared bottom, let us strip off a layer with a push of the "E" button.
To be fair, this is an early build and a lot more will be added in future releases. There was displays of the what content is currently available on the Deviantart, but is also fair to point out that that is on a separate site and the Icth.io page could have benefited from a demo version and a clearly visible note that this is not the final build of the game.