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Norritt42!

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A member registered Dec 10, 2025 · View creator page →

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thanks 😊. Actually started on a V2 today for fun. Will release as a free game just to learn. 

Claude code for code. And codex cli for art generation which is driven by sprite maker. For controlling unity I used Unity MCP the open source version in tandem with MooseRunner for testing (disclaimer my own tool).

The flow was crazy. Opus 5 was a killer at utilizing all tools. I did almost all dev over my phone remotely. Playtesting and balancing and adding game mechanics and updating code architecture. Even though I have not seen one line of actual code the modules looks solid and well structured as the test also did.

Crazy times. It was fun but the hardest part was art generation. Especially the tile set. Whish I had some time by the PC. Sadly I did not and lost about 45% of dev time on tileset generation.

Great! I will keep i clear and only for code.

Hi!

Is AI code allowed? Nothing art related just the code part…

Same as others. great idea but way to hard. I got 10 retries and never past a screen. Less glitching frequency would have been better.

Interesting concept. I was not good enugh to beat the bear. Nice intro :)

Kind words! Thank you!

Kind words! Thank you :) It was back and fourth using Claude which in turn used MooseRunner (disclamer: my own tool for testing) to run many many tests automatic and also do video analysis of the bot driven play through's. AI TDD FTW ;)

I agree in part, but both would need some one driving. I don't have the time to spare to be lead.

My strength is code but lack a bunch of time but would be great to help some team out with some coding. I'm the dev behind  https://assetstore.unity.com/packages/tools/utilities/moose-runner-a-test-runner...