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notapipe

120
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A member registered Mar 23, 2020 · View creator page →

Creator of

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Hey there, I wasn’t able to play your project. It seems like you didn’t zip up your files into the love file (you’ll notice it’s only 1.1kb). Try checking out the instructions on this page. Let me know if you have any questions.

This is so good! Great music too. Looks and sounds great on my machine.

Couldn’t find a downloadable file uploaded but would love to try it.

Gorgeous. And I just had to open it up to see how you did it!

This is lovely. Really fun to interact with. And it worked well when i switched to fullscreen.

Hello! Would love to play this. The download file is currently missing.

WOW! I love it. Beautiful. I played through twice in a row! Nice collaboration. And the interaction with the mouse was really cool.

LOL i literally laughed out loud when i opened this. Really fun.

Cool project, cool devlog! So much detail on the process, i loved it. And the music listening suggestions for each post were great. Really cool to follow along on your development. Congrats on participating in your first jam and this impressive clock and slime-sim.

Hi all, here’s how to take your project and make it into a .love file so that others can run it.

The main idea is you want to take your project files (including L5.lua, main.lua and anything else) and compress them into a .zip file, then rename the extension from .zip to .love. Make sure you don’t just zip your folder but instead zip up the contents of the folder!

Windows

Inside your project folder, select all of the project files, then right click and choose Send to > Compressed zip folder. It will create that zipped file right there. Then right click on it and choose to rename it. Change the .zip ending to .love. If you don’t see the zip extension, you can choose the View Menu > Show > Filename Extensions.

Mac

Inside your project folder, select the files (and any needed asset folders), right-click/Ctrl+click and pick Compress n items. Then rename the resulting .zip file to have a .love ending.

Alternatively, you can use the terminal. Navigate inside the project folder. You can do this by opening the Terminal, typing cd (that’s cd with a space after) and then drag in the folder you want to navigate to and then hit enter.

Then type in and run the following (hit enter after typing or copy/pasting this exactly):

zip -r ProjectName.love .

Change the ProjectName to whatever your project name should be. You can find that love file on your desktop/file system and upload that.

Linux

Assuming your current directory is ProjectName/ you can create the .love file from command line directly by navigating to the folder and using:

zip -r ProjectName.love .

Instructions are adapted from LOVE’s Game Distribution GNU FDL 1.3.

I’m really enjoying the textures and contrasts. The 3 layers with 3 different algorithms works so well. And thank you so much for the wonderful artlog. It was a pleasure to read your process and thinking.

This is cool! I was trying to predict what shapes / patterns would appear. My high score is 22!

I am sort of trying to emulate a photocopier, so it places the new image on top of the page. Maybe i can make it easier to drag separate uploaded images around. I’ll try that if i have some time.

Good question about where it saves. By default, on Windows, it saves to C:\Users\user\AppData\Roaming\LOVE, on Mac it should save to /Users/user/Library/Application Support/LOVE/ and on Linux to $XDG_DATA_HOME/love/. This info comes from the Love wiki. The project is currently “in development” and I may work out a way for the user to select the save directory, but not sure yet :) Thanks for trying it out!

Your drawings are incredible! This is so beautiful.

hehe, yes, yes, sickos! i very quickly made some chaos happen. love it. I can’t believe I’ve never seen this before. Hilarious. This is particularly fun to play with because it reminded me of some of the Pongs that Pippin Barr made. Great simple aesthetics too.

Thanks, can you try again? I think I fixed it!

(1 edit)

Submitting a .love file is great, and will allow your project to run on any computer with a copy of LOVE. If you’re also interested in hosting your project online, alexjgriffith built the LoveJS Player, which should work with many L5 projects.

Hello! L5 is a creative coding library in the family of Processing/p5, for making code-based artwork on the computer.

There are tutorials, a L5lua extension for VS Code and VS Codium that makes it easy to get started, and example programs and the L5 reference.

Selected submissions to the L5 Community Jam may be exhibited at Processing Community Day NYC on Saturday Oct 3. You do not need to be in NYC to participate.

I found my hat, though on my second or third life! :)

Thanks for the note!

243, fun lil game

glad you like it! i’m open to any suggestions too for improvements or added features. thanks for organizing the noise jam.

Ok, try the new uploaded one! Download the windows zipped file, extract/unzip it, then try running it, and let me know! Thanks

Re-uploaded, now with those missing files! Can you try again and let me know if it works now?

ohhh! thanks for linking to this! now trying to figure out how i can require another library file from inside equinox.

I’ve been interested in the Lua based Equinox, especially since it has some good tooling built in (it seems) but not sure how i’d integrate it with Love or L5.

This is sooooo cool! I love it. One suggestion is to fix it so those of us who type with other keyboards can use the code editor too. It automatically assigns only qwerty keys even though my keyboard is actually dvorak so I can’t really get very far.

Hi, I figured out moving is WASD and space bar activates the dialog/text labels. But how to open the treasure chest (for example)?

how do you play?

Hi, be sure to check out the actual game page for the complete documentation and reference! It won’t make sense without that. (It’s also in the README file)

Update: was able to open it in Wine!

This is one of my favorite game/operating system/hallucination’s ever.

Any suggestions for getting this to play on Linux?

Thank you. This is the first program I made when learning Pico-8 and it’s quite simple but hopefully fun to walk around.

Just wanted to report that at least so far have had no problems using this on Linux. Just need to open the command line in the folder where I unzip the game and run

love ASM.exe

I opened the mac version on linux and ran it with Love. Didn’t get any of the weird visual artifacting but the basic game worked.

Thanks, this helped me get down to 439 chars but I ran out of bandwidth trying to chase down a solution with all of the gotos to render spawning at the right time. might come back another time to fix that part. thanks again.

Thanks! This was helpful. Now I’m currently on my v4 and used your great tips for shrinking setting the enemy positions and having them move 4-ways only. I also used your tip to set the temp vars in init too.

I updated the code above.

I’m still having some issues with the GOTO jumps after reading a bit but getting stuck on the limitations with nested functions. I only want the enemies to move only one step rather than continuously and wasn’t able to get this to work correctly.

Impressive! This is challenging and fun. Smart idea.

I made a third fix and restored the score to the top left corner.