"I got a poiiiiiint!!!!!"
Curse you, jseakle... Thank you for the unorthodox experience, but also curse you. -u- (I will now go for 2 (two) points, ooooooooooooooo)
Hooooooooooly heck, this game is chaotic and I love it ;u; So many interesting obstacles to try and get the hang of avoiding, and then there's choosing how to even defuse the clusters of boxes you're dealt, especially since some can affect other boxes/obstacles, wooowsers...
(Also thanks for the lil warning upon trying to enter Training mode, it's still neat that it's there, but trying things out on my own was a fun tiiime)
Nice game! :D Reminds me of those levels in Osmos where you're in a space full of bubbles, but much more chaotic (as you're trying to dodge everything instead of carefully ejecting mass into other bubbles bigger than you to either scoot over to other areas or start a chain reaction that lets you absorb now smaller bubbles), hahahaaaa
Feels nice to dodge asteroids while trying to collect orbs, and the fact that the objects you're trying to collect affect each other and other objects collision-wise seems like it can make for some interesting moments in gameplay (along with like, everything else near and far that you have to keep track of to predict how you should maneuver through things)! Love the sound design as well, from the chill ambience of space to the satisfying sound effects, and the minimalist visuals look neat too! (The crosshair you get on your player as you focus especially feels pretty fitting and cool, like you're manipulating a high tech telescope/microscope)
Wish I could relive playing this for the first time, cause hearing all the overlapping clink sounds as the marbled clashed threw me off-guard (in a funny way) ;u; (Clink jumpscare aside, they're pretty satisfying-sounding too)
Neat lil game! Makes me think back to Hamsterball's multiplayer arena mode... 💙
Thank you very much for the update, it's neat to hear from you!
Though at the same time, I'm sorry to hear about Inflorescent Games' closure (but like you said, it's at least good that y'all closed on your own terms and for an understandable reason) and the lack of permanent housing, really hoping that things will get better for you soon 💙
Oh my goodness, this is such a cool and clever idea! :D Feels like one of the only falling block games I've ever played where you wanna intentionally make holes, and it's definitely taking a bit to get used to such, especially the 2x2 Wormholes (but in a fun way)... ;u;
Good music and nice visual style as well, I keep wanting to imagine that this is a Bit Generations game or something, heheh!
This game's pretty neat! c: Simple but kinda addicting concept akin to stuff like Super Hexagon, and the orb increasing in value each time you collect it makes for some fun risk vs reward moments of chaining a ton of orbs but trying to make it back to the safe wall in time! The rainbow/glitch effects as you dash/die are nice tooooooo~
Aaaaand Appalach did a nice job with the music! :D
This is a pretty interesting game! :D I like how the base mechanics/rules are simple (throwing balls, rolling dice each time they're hit by the ball and triggering any sticker effects, adding stickers to a die face after each throw), but things get more and more involved with all the sticker effects going off and the potential combos that can be performed.. -u- I even find myself pondering between my throw options sometimes, like trying to hit and roll a singular die multiple times (especially if I really wanna trigger a sticker on it a bunch to score more points) or going for hitting as many dice as possible to get closer to a Dice Scanner bonus! That combined with the bonus for shooting outside from the radar makes things intriguing!
Also, this game has a toooooooon of charm~ :) The tumbling mouse cursor trail, your encouraging words in the action log after every sticker pick (you're like the opposite of Stoat from Inscryption, haha), the characters and how each of them have a circle and an X in their designs (and I just noticed that the circles that accumulate in the character box are eyes that fall off from the characters upon defeating them, woah), your peep at the starting screen giving a thumbs up as the player hovers over the wishlist link, the various scrolling patterns in the background, etc.!
Lastly, if I could give a suggestion: While I can imagine the chaos once you have a heckton of dice, I wonder if it'd be neat to right click a die on the board to have it flash in your dice list, and vice versa (so you can distinguish between dice that have the same faces). (Also regarding the radar, for whatever reason it took me a moment to understand what the tip about it in the log was saying, I didn't pay enough attention to the "center" part of "radar center" ^^; I guess the center of the radar could be marked yellow? Though hopefully it doesn't make the player go "I should shoot from the radar center every time", heheh)
Meeeeeep, this is a pretty interesting puzzler! :D Gives me some Sen-Know vibes, but the mechanic of stuck pipes and enclosed areas turning into blocks is an intriguing garbage system! I like how it can be helpful or a hindrance depending how you your stacking goes, and trying to clear it away when most of your board is filled with blocks feels cool! I also like how pipes and blocks can float in midair, making for some funny attempts to either clear them or use them as supports for making other matches!
The tangled pipes in the background and the gold frame on the board look cool, the logo on the title screen's neat, and I like the sound effects and whimsical music in-game! I do admit that the piece movement when holding down left/right could be a bit quicker though ;u;
As for scoring, after a while I stumbled into the fact that making big squares with the 2x2 L pieces scores very well, so I began aiming for making only those while scooting/clearing other pieces to the side, at least until stuff got much faster. Ended up reaching 93,516pts (at Level 18) after several attempts! :D
My score progression went like this, if you're curious: 27,463 -> 34,643 -> 56,900 -> 69,505 (I thiiink this is when I started realizing big squares are huge) -> 72,292 -> 93,516
(Alsoooo, rough to hear that the LA wildfires dislocated you for a bit, but I'm glad that you're alright! <3)
Nice game! c: I admit that at first, it took me a moment to figure out how some of the placement mechanics worked and how to score enough points to move on to the next stage, but eventually I realized that placing buildings in the zones that match their color was the key!
Speaking of placing buildings in the right zones, I do like the different sound effects that play based on whether you placed a building in an optimal spot or not (and I really like the sound effect for putting buildings in optimal spots, simple but satisfying)! I also like the details you managed to fit into the (building) sprites!
As for some suggestions, I have the following:
I like each AI's style/personality, from the way they talk to their fonts and board layouts! I especially felt the whimsy from AI 1 with their smiley face doodle and eventually felt compelled to do my best to make moves to let them win (even if it felt like they didn't fully realize when someone had won). :) AI 2 was nice too, still had a bit of soul in them and I was able to catch onto their imperfect strategy to win. Aaaand AI 3, while perfect*, felt like a void. :x
Nice experience, it's making me question if AI 3 is really the best if AI 1 could bring me joy that the other two couldn't (dialogue-wise, at least). L-like obviously, they're playing optimally, but maybe there's more to AI than that...or something.
*Edit: Okay so after peeking deeper in the comments, I realized I could do the same tactic I used on AI 2, but I felt inclined to always play in the center because that felt like The Strat™ to use to force either a tie or a win, interesting...
Holy heccccccck, this game's really cool! :D I stumbled into Brick Breaker Revolution (2) a couple years ago while looking at old J2ME games on YouTube and went "woh, this looks neat, wish I could play something like this", and BrickBreaker Sprint is exactly that! I love the futuristic UI (and how it replicates Brick Breaker Revolution's style but also stands nicely on its own), and all the music tracks are great! As for the gameplay, I love the score attack nature and mechanics (clearing waves Pac-Man CE-style and even earning a lil extra points for clearing certain groups of bricks)! It's also interesting to experience my desire for Ball Speed Up and Ball Speed Down pickups flipflopping once the game gets fast enough, and then I'm balancing trying to keep the ball slow enough to not lose control, but fast enough to get to clearing waves quicker, heh!
Looking forward to seeing more for this game in the future if it gains enough traction!
This is a fun concept! :D I love the strategy of weaving around the board and through your own walls to stay out of enemy sights and/or stall long enough for them to be out of the way, and all from simple mechanics too! Also feels satisfying to be able to put up a marble wall when an enemy's about to attack you.
This is a pretty charming game! I like the pen + paper aesthetic and the way the lines wiggle as you're moving through the dungeons, the actions log being the player and the GM saying things aloud, and the game's story. I felt immersed and could imagine myself and the GM sitting across from each other (at least until the end, that was a funny moment there). ;u;
This is such a clever concept! I like the strategy of positioning yourself and enemies in a favorable way for your board's sake, the different abilities to utilize, and the fact that you can match hurt/damage tiles just like any other tile. The presentation looks clean and stylish too. Gooooood stuffs!