Hello,
I’ve tried out your game—I came across it on Facebook.
I’m developing a dungeon crawler myself, and I love testing out any projects I come across.
If I may, I have a few observations. First off, congratulations—you’ve found your own graphic style, which is great; that’s not always easy to do! That said, I did disable the dithering and scanlines for a better gameplay experience.
Regarding the game itself:
I think the placement of the torches is an issue. It’s fine when you’re facing a wall, but in a corridor, it’s clearly problematic because the torch protrudes significantly from the environment.
The combat is interesting, but it requires real caution. I didn’t quite grasp the healing system at first—is it automatic?
I also encountered a few issues, such as a bug with the first merchant in the initial dungeon: the price and the quantity overlap—for instance, with potions or food. Also, the lockpicks don’t have an icon/image displayed.
I don’t think it’s really necessary to mark the torches on the map.
Outside, the shadow rendering is a bit strange—the shadows even bleed through textures.
The village is really nice, and a lot of work has clearly gone into the quests—it’s very engaging! (I managed to find the five goats ;o)
I also didn’t quite understand the purpose of the "wait" icon.
That’s all for now—I’ll keep testing!