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Nydaunvan

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A member registered 14 days ago

Recent community posts

Below the Abbey community · Created a new topic Feedback

Hello,

I’ve tried out your game—I came across it on Facebook.

I’m developing a dungeon crawler myself, and I love testing out any projects I come across.

If I may, I have a few observations. First off, congratulations—you’ve found your own graphic style, which is great; that’s not always easy to do! That said, I did disable the dithering and scanlines for a better gameplay experience.

Regarding the game itself:

I think the placement of the torches is an issue. It’s fine when you’re facing a wall, but in a corridor, it’s clearly problematic because the torch protrudes significantly from the environment.

The combat is interesting, but it requires real caution. I didn’t quite grasp the healing system at first—is it automatic?

I also encountered a few issues, such as a bug with the first merchant in the initial dungeon: the price and the quantity overlap—for instance, with potions or food. Also, the lockpicks don’t have an icon/image displayed.

I don’t think it’s really necessary to mark the torches on the map.

Outside, the shadow rendering is a bit strange—the shadows even bleed through textures.

The village is really nice, and a lot of work has clearly gone into the quests—it’s very engaging! (I managed to find the five goats ;o)

I also didn’t quite understand the purpose of the "wait" icon.

That’s all for now—I’ll keep testing!