You click on something that might go in a yard (plant/gnome), then go to sleep (bed), then talk to him (phone). I think the most fun lies later in the game with all these dialogue options; give it another try if you can! There are many other people to talk to besides Tom.
Nydaxe
Creator of
Recent community posts
Interesting and cool in a lot of ways. Unfortunately, 99% won't make it past the first section because of how difficult it is, it's ok to make a hard game, but I think, truthfully, this is the fault of the design of that section, especially because it's the first one. Giving the player any tool to help would have been nice.
Thanks for the advice! I tried a few different solutions for the velocity and ended up with an equation that takes a normalized charge, then raises it to a power, then multiplies it by the direction vector and a power multiplier (Probably pretty close to what you imagined). So you could say it's intentionally unintuitive in some ways. But I used this scrappily to effectively expand the power ranges where you can hit a lower-power shot and still be able to hit a more powerful, exponential shot.
I had no idea KE was calculated like that, honestly really useful to know. That would explain why each similar variation still felt wonky. If I could will myself to touch this game again, I'd go back and try to implement a solution like the one you gave. My excuse is that I haven't taken physics yet, so....
I hope you at least enjoyed it a bit!








