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Nyther The Komrade Dog

13
Posts
2
Followers
11
Following
A member registered Aug 27, 2016

Recent community posts

Amazing game, I'm always looking forward for the next upgrade. Love the hamster sprite, 9 pixels of pure cuteness.
Also, very funny what you did with the Taunt sprite on the skill tree.


Here are my suggestions and bug reports:
- I think the party needs to fade out before the door closes during room transitions.
- There is a slight lag spike when playing a new song (bangers btw <3)
- If I dash with the archer into a room transition the wall of arrows carries over to the next room. Also if the archer is still in the action of dashing they get teleported to their end position in the next room.
- Idk if this was intended but doing a very short dash with the archer lines all the arrows together maximizing the damage and allowing you to direct it better at someone.
- I think everyone should sprint after the room is clear of all coins, party mates rushing to catch up is kinda inconsistent anyways.
- The crosshair should also be range limited for the archer dash just like with the knight charge. Current there is a limited range on the skill but not on the targeting.
- Maybe give the heroes random voice lines or jokes when clicked on in the upgrade screen, just for flavor.
- The damage board should remember if it was last closed or left open.
- Maybe increase the hitboxes for target priotizing, sometimes it can be tricky to select fast moving enemies.
- In the Arsenal, on the item pop up description text, part of the primary bonus stat gets cutout for being slighly under the title.

Yep, currently stuck on that

I personally enjoy throwing them into the river, they can't swim even if they get up so they just float downstream and leave my render distance giving me a lot of time without worring about them, plus yeeting them into the river is funny :D

Me and the bois:

I also have that issue, turns out it's the sun rays setting, I had to set it to 0 to fix it.

In the tutorial level if you vault over the generator under the horizontal pillar you will get stuck inside of it. If you press C to ragdoll out of it you will clip outside on top of the level and the game will crash.

Fake burgers can sometimes spawn inside the back side of the consoles and annoy the crap out of you with the collision sfx. The "nametag" seems like a broken feature but I bet it's just a WIP added early.
Besides that everything else looks fine to me.

Pretty cool concept but doesn't stop me from just spamming the insert button and still beating the level tho...

This game has no right being this good brooo
This is so addictive and cool
10/10

Man.. cant wait to try out the new "ghoost" blocks XD

so... i ran out of batteries and i cant play the game anymore...
is that it? what was the meaning of all this?

too bad its expensive in my currency :/

When you open the teach menu of a robot while holding another robot the robot you were holding will become glitched and you will not be able to drop it, forcing you to reload the save and loosing the robot you were holding
Also, for some reason I passed the 1k limit of the general storage (at least for poles)