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CoderGuy111

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A member registered Oct 15, 2023 · View creator page →

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Sorry, but no. The game is too big to work on some Android devices.

Glad you’re enjoying! And I intend to continue the content; it just might take some time. Life has been busy

Glad to hear it!

to be clear though, I did not make any of the art! The majority of the art was made by Dr Wahee, who you can find on deviantart and bsky.

Sorry to say, I am unable to replicate this issue. I can even interact with the potion machine while the cake is trying to drag my mouse towards it.

Maybe try re-downloading, in case you got a corrupted file?

Or run it in Opengl3_angle mode, via the start screen?

Strange.

Is it happening on a specific adventurer? Are you sure they aren’t waiting for you to give them something?

Have you tried picking up and putting the cake back down an extra time? Maybe kick it out of its weird state.

I appreciate the honest critique! You are not the first to suggest multiple solutions, and it is something I am considering (albeit with a certain amount of hesitation. Gets difficult to code.). At minimum, perhaps I made some elements too difficult.

I will argue against the idea of “no good puzzle game has exclusively one right answer” though. Portal 2, the puzzle half of Resident Evil games, and the VAST majority of point-and-click-adventure games have singular solutions to their puzzles.

Current plan is for the other classes to provide cosmetic changes only.

I think… biggest thing I need to do is somehow change peoples’ expectations of the game. Because it certainly LOOKS like a rogue-like, but it simply isn’t. It’s a puzzle. And so people coming in expecting a rogue-like are getting disappointed. Not sure how to fix that though…

Have you given her the punishment glutton amulet?

Thank you for the feedback!

appreciate it.

I feel calling OPP’s events vore is a stretch. It’s far from the jaw-unhinging, hands and legs pressing through belly, dissolving in acid scenes I feel vore enthusiasts would feel robbed of if I advertised it as having vore.

That’s one of the biggest compliments a kink game can get XD

There are plans for minigiantess, but clothes destruction would take a lot of extra assets I don’t have, I’m afraid. Glad you’re enjoying!

Unknown; I’ve gotten busy as of late

Thank you for the feedback! And I’m glad you loved OPP’s stories; they were so fun to write!

Making complex stories or randomized events kind of aren’t possible in the format of this game, I’m afraid. But, we’ll see what the future holds.

I actually tried the item activating QOL you suggested, but it caused sequencing problems. It’s something I might look further into in the future.

The options will be expanded to Thief and Mage! I just don’t yet know if they should be in the demo, or the full paid version.

Unknown at this point! Depends on if I can think of a good puzzle around it XD

Glad you’re excited!

Incremental stuff probably won’t be in the game, as it would render some puzzles too easy or impossible.

Shorstackification WILL make an appearance! As will some old faces.

I appreciate the feedback!

Thank you very much for the feedback!

Glad you’re enjoying!

Some, but probably no more than in OPP. Just kind of not my specialty.

I am not.

I’ve heard that there are programs to allow linux to run windows games though.

. . . it is on itch.

You are one of the very few XD

The shortness challenge has gotten more complaints than any other part of the game, perhaps with the exception of Pinkie and the jar.

Glad you like the reaction setting! I felt it was a not-too-difficult way to increase immersion, or emulate ocs.

Unfortunately, I can’t. Doing that would mean things like the fragile bridge will trigger even if you don’t get Bwomphed during that run, rendering some puzzles impossible. Gotta reset per run.

Sorry; the game is too large to work on android

On one hand, that would be very awesome! On the other hand, those artists would need to make and arrange over one hundred pngs for such to slot into place and work with all transformations.

There has been enough positive feedback that I think this loop is going to stick. When I submitted, I was rather worried what the response was going “less story, more puzzle” flavor of game was going to be.

Glad you’re enjoying!

Thank you! We shall see about more effects.

Freeplay rng was actually my initial goal for the game, but I couldn’t get it to work in a satisfying way.

Yeah; fighting what people ASSUME the game is going to be is going to be an uphill battle, but I’m not sure how else to make the map look.

A valid opinion, but I’m probably keeping clear icons for the events. They don’t mean much until you’ve visited them at least once, and then it becomes very important to remember what means what as you try to map out the solution to the maze.

Good to know, thank you! Yeah, you joined at a good time XD

Glad to hear it!

Thank you, and thanks for the feedback! I will think about it.

full-body spherical inflation: probably not. I feel the blueberry (which you’ll eventually be able to toggle off the blue in settings) overlaps a lot, and the boob/butt inflation covers the rest.

A “reset items” button will be added next patch!

Glad you’re enjoying!

We will see if I add more colors to the warriors. Since it’s only one clothing shader on them, I don’t have many more great options for leather colors.

Maybe. It depends on the amount of energy it will take; might be a stretch goal. Glad you’re enjoying!

Don’t know about berry colors, but more proper bwomph sfx will be added!

Glad you’re enjoying! And glad most of the puzzles hit home!

You’re not the first to point out the skeleton vs butt inconsistency. I need to figure out some sort of middle ground solution there…

Class switching will only serve cosmetic purposes. And for the same “boy it would be hard to work around that” reasons, DoB is going to play it very loose with OPP’s timeline.

The full game actually has togglable lips!

Glad you enjoyed!