Sorry, but no. The game is too big to work on some Android devices.
CoderGuy111
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I appreciate the honest critique! You are not the first to suggest multiple solutions, and it is something I am considering (albeit with a certain amount of hesitation. Gets difficult to code.). At minimum, perhaps I made some elements too difficult.
I will argue against the idea of “no good puzzle game has exclusively one right answer” though. Portal 2, the puzzle half of Resident Evil games, and the VAST majority of point-and-click-adventure games have singular solutions to their puzzles.
Current plan is for the other classes to provide cosmetic changes only.
I think… biggest thing I need to do is somehow change peoples’ expectations of the game. Because it certainly LOOKS like a rogue-like, but it simply isn’t. It’s a puzzle. And so people coming in expecting a rogue-like are getting disappointed. Not sure how to fix that though…
Thank you for the feedback! And I’m glad you loved OPP’s stories; they were so fun to write!
Making complex stories or randomized events kind of aren’t possible in the format of this game, I’m afraid. But, we’ll see what the future holds.
I actually tried the item activating QOL you suggested, but it caused sequencing problems. It’s something I might look further into in the future.
Yeah; fighting what people ASSUME the game is going to be is going to be an uphill battle, but I’m not sure how else to make the map look.
A valid opinion, but I’m probably keeping clear icons for the events. They don’t mean much until you’ve visited them at least once, and then it becomes very important to remember what means what as you try to map out the solution to the maze.
Glad you’re enjoying! And glad most of the puzzles hit home!
You’re not the first to point out the skeleton vs butt inconsistency. I need to figure out some sort of middle ground solution there…
Class switching will only serve cosmetic purposes. And for the same “boy it would be hard to work around that” reasons, DoB is going to play it very loose with OPP’s timeline.


