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Oblivion Skull

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A member registered Jan 30, 2024 · View creator page →

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thank you! If you encounter any bugs please post them in the bugs discussion page 

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Thank you, I just released a patch available to redownload/install. 

It's come to my attention that some modifications I've made to the current build have unintentionally created some issues with the current demo release. I will be patching these issues shortly. You can expect a new demo with some updates coming soon in October!

That worked. Sorry, wasn't aware I needed to set anything in the rm_blank for it to carry over.

When I go to reload a room that uses physics, the game crashes, due to the physics no longer being enabled after reload, which causes errors in physics-based objects or basically anywhere where I use physics-related code like phy_position_x/y or phy_active. When I look in the debugger, before the reload, room_get_info(room).physicsWorld is true. After the reload, it is false. I don't get a crash IF I destroy all physics-using objects, which is impractical. Not sure if the fixtures of those objects are also being lost. 

I need to be able to use this tool to massively speed up my level design process, but my player character and many objects use physics, so it makes it virtually impossible unless I destroy those objects first, which messes with the overall design process. I don't manually set or bind fixtures, I just use the built-in collision shape editor with physics enabled on those objects, and physics enabled in the room. 

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Hello! If you encountered a bug or crash while playing Wither, please provide the following information here:

1. Where in the game did it take place?

2. What were you doing or trying to do when the bug or crash occurred?

3. If it crashed, what was the error code displayed in the crash report? (please copy and paste the entire crash report). 

With your help I can make Wither bug-free :)