https://oceanhavenblue.itch.io/blue-the-foxs-pbr-material-converter
Have you ever downloaded PBR texture maps from somewhere on the internet, only to find that they do not natively support your game engine? Are you tired of shoehorning textures into the wrong material slots or misusing material maps to make them work?
Blue The Fox’s PBR Material Converter is a specially designed Blender project that makes it easy to convert PBR materials to a variety of standard game engine and renderer formats, including Unity URP, Unity HDRP, and Unreal Engine, with more formats planned for future versions.
The converter takes input texture maps from any PBR material and re-formats them into the correct material maps for your game engine or renderer of choice, with no complicated manual adjustments being necessary.
This makes the converter ideal for materials downloaded from Polyhaven, AmbientCG, CG Bookcase, Itch.io, and more.
Instead of messing with the material maps these sites provide in various formats and trying to force them to work in your renderer or game engine, you can easily convert them into the correct material maps without hassle.
For maps that your source material doesn’t provide, the converter does it’s best to output sensible “blank” defaults for your game engine or renderer of choice.
You can even get the converter at a reduced price while it is in beta! (Currently $10)
Please let me know if you find this tool useful, and do not hesitate to let me know if there are any issues that need to be addressed.






example of my art style which you would ideally replicate:

