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OneFineDruid Games

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A member registered Jan 06, 2021 · View creator page →

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One more comeback to go! Gotta go back and try it from another pirate after learning it from the Captain.

I really enjoy the aesthetic you made! The stand up and punch animations are top notch. Gameplay is very smooth as well. Feels like it would play great on a real Gameboy! Nice work!

Yeah. It's a basic game to begin with, but it lacks a difficulty balance. Great break from Godot mid-jam.

The simpliticy makes it a nice game for killing time. Reminds me of the Dino game more thought out. Good endless runner.

Really great demake. And the environments are spot on! I really enjoyed riding through Egypt. And the pico8 palette while using Godot is absolutely brilliant. Well scoped and well executed!

I really enjoyed playing this. Not difficult to understand, and the graphics are nice especially for pico-8. The characters are well designed and I really felt like a pharmacist for a minute.

Huh. Looks like it's an issue with the health bar being less than zero. I'll have to take a look at that one!

Absokutely inspired as a demake! Thanks! :)

The budget was high for this one... lmao

This game is super pretty, and feels like a low rez skyrim. Well done, looking forward to finishing this!

yeah, this kept happening, but i never altered it. I left so many glitches and bugs, tbh...

Thanks for playing! Cheetah cant be hit ( unsolved bug ) but she proved v useful as a debug tool!

I think this is a good idea. Still I think a list of 3 or 4 but make it required to use one at least.

Thanks for playing! Yep I ended up wiring this up in the last 3 days. Plenty of space left to make it a fully fleshed out fighting game.

Thank you. Recoil and sfx are on the list to do;next!

This is really cool. Very smooth and love the anomalies. Nice work.

I downloaded and ran. I can see all the files, but there's no window or application. 

Super helpful!!!!

This is insanely cool graphics. I am terrible but very fun. Great job.

This is insanely cool graphics. I am terrible but very fun. Great job.

I love this. Concept is great. I noticed the random level makes it impossible sometimes. Unless there's a booster I'm missing. 


All time high 96.5

One "star" consumed

It's Pico-8 so it should be mapped to Z (A) X (B) and the dpad (arrow keys)

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Just reposting here from discord:

Pset() is okay as long as it's to recreate glyphs from the font. Just fyi

Super cool game. I played on browser, and panicked when I ran out of 02 scrambling to retrace my steps. A minimap in an update would be slick. Pace, design, and mechanics all very polished. 

I love the multi-visual experience! The animations and art are fantastic. The game is fun as well. Seems like the collaboration worked!

Wow, the animations are great. And very cool usage of the palette. Stick with this genre, you clearly have a knack for it!

Glad it felt somewhat epic. Thanks for playing!

I really enjoyed this game, concept and maximizing the space of the Pico-8 cart. The book titles and authors names are clever and well organized. The characters were my favorite.

Very nice visuals! Fun quick game that's nice to look at and experience.

Super cute. Love the homage to Pokemon. I was thinking about the Seafoam Islands the whole time. Well done.

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Very enjoyable! Good job!I made it to level 8, made 3 pyramids, but when I reversed it counted as a failure when it touched the sand :( 

LOWREZJAM 2025 community » Devlogs · Created a new topic PicoSurfer

So I had the idea for a surfing game several weeks before jam. I practiced by working on a skate game (which may be included in this jam!) before this. This one is modeled closely on Ultimate Surfer for GBC, with some comparisons to Whitewater Wipeout for Playdate. I’m thoroughly satisfied with the direction it’s going so far. Means I can likely get to sound fx/music, and proper levels and menus by the end before voting. 

I may release a playable demo since it’s very much in a playable state!


Post Mortem Time!

First off, I thought it was ambitions to make a 2D open-world RPG in Pico-8 successfully in two weeks, and boy was I right. I wanted to focus on the combat and sprites, which I am proud of, but also have a semblance of story. Being able to reuse the sprites was a big help. I was also proud of using 95% of the available map space. Overall design I was happy with. If I could have improved something it would be a better switchable palette and sprites since I just defaulted to the alt-palette. I also would try to add a final boss battle with the Pig King to the game. 

This is amazing. Great entry!

This is very nice. Really good job. 

I added buttons to phase the fractal, and slowed it down as well.

Updated! Let me know how the limits  are working!

🙌 Yes! Thank you so much for playing!

Thank you for playing! It was a big scope issue and I cut it short too soon to account for game loop stuff. 🤷🏻‍♂️ 

I’m moving to tic-80 for more space (sprites and map) and am using the stage mechanic to sort of zoom in from a bigger world, much more like Final Fantasy. 

I don’t think an open world RPG is impossible at a low rez. More development to come on that front for sure. Eager to see others try as well.