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One Flow Man

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A member registered Feb 19, 2021 · View creator page →

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Appreciate the detailed feedback and the video! Thanks for playing!

Appreciate the video!

Thanks for playing :)

Hahahaha I will not confirm or deny that possibility. Thanks for playing!

Thiccfoot is a choices matter narrative horror game where your interactions with other characters influence the outcomes of certain events in the story as well as the endings. I initially planned for this to be a smaller free title, like my last game 67 Minutes in Heaven, but it continued to grow in scope until it became clear this was going to end up being a fuller length horror game with around 2 hours of gameplay. The full game is still in development, but the demo consists of the full first day of the story. The full version is still a few months out.

You play as Jessica, a college student and psych major, on what was supposed to be a relaxing camping trip with old friends, new friends and your dog. Things quickly become stressful when it is revealed that the bin containing all the food was left at home, and the unreliable party animal Burger has been tasked with retrieving it and bringing it back. Meanwhile, something strange is going on in the woods...

https://oneflowman.itch.io/thiccfoot

Thank you! And congrats on world first for demo playthrough video!!!

hello, polycount is only one aspect of what determines a games system requirements. lighting and shadows are a much larger demand generally, and because this is a horror game, and I wanted the atmosphere and gameplay to benefit from realtime lighting, that came with resource requirements. in the old days, they just baked the lights into the textures, which you can still do today, but that means missing out on things like turning lights on and off, dimming them, changing their colors, and having the lighting on the characters themselves change based on the lighting in the room. It's not "impossible" to do that with baked lighting, but it would be an insane amount of extra work that's not realistic for a solo dev releasing a free game on itch. in addition to that, shaders are required to achieve a more retro aesthetic, because we have to simulate effects via software which otherwise occurred naturally in the past due to the hardware being used, and that also comes at a resource cost. All that being said, this game runs at 30fps on my old gaming laptop which wasn't very good in its prime and can't run most games that I play today, so it isn't that terribly optimized all things considered.

It is only available in the Steam version. If you are playing the Steam version, you can find more about the secret ending on our discord, there's some recent chats about it in the 67 minutes in heaven channel. I can't spoiler tag them in these comments so I don't want to accidentally spoil someone by writing about it here.

The good ending is up for a bit of interpretation as to what just happened or happens after the credits roll. The three possibilities I had in mind though were:

-You died and become a ghoul alongside her.

-Your death allows you both to pass on to the afterlife together.

-She's actually just an insane ghoul and is just murdering you because that's her love language lol

There's also a third possible ending in the Steam version (which is free to download), though I don't think it will give you any more closure. The good ending is the only way you really get info on who/what Monnie is, which is partially why it's the "Good" ending. And also because being trapped in a doll for eternity is imo a worse ending than just dying hahaha

Hmmm, out of curiosity, what type of controller is it? I have really only tested Xbox controllers, but all should work in theory.

Thanks! Yeah I didn't see any on the fbx file when I imported it into Unity and I opened the Blender file and went to the animation tab and poked around. But I am not super experienced with Blender so possible I just didn't look in the right place.

One of the comments below said the animations feel natural and so I assumed there were some, but I realize now that it doesn't mention animations on the page above and I am not seeing them in the files. Just wanted to double check to make sure I am not missing them before I accept defeat lol

just a heads up the secret ending will only be in the Steam version which will be released for free on Steam on June 3rd.

Hey! I would love to have a Portuguese translation! Could you please join my discord and then shoot me a DM and I will help get you going!

my gf keeps telling me my monster in my next game needs to be hotter so it will trend with the fanfic community xD

The current plan is June 1st!

Ahh! The banner link was not working on this page, thanks for commenting. I fixed it so you should be able to click the Wishlist graphic above and it will take you there. I might add it as a link too below it just in case now :)

Gracias! La traducción al español ya está disponible!

Hahahaha, I have not seen anyone select that option until now. Strangely people rarely go down the anime dialogue path in general. But yeah, I already stated how I feel about Bleach LOL. I read the manga weekly since just after the Soul Society Arc until it finished... my critique is informed!

The quest is to investigate upstairs, and so only upstairs light switches count. Sometimes people miss the laundry room which is on the wall on the backside of the stairs. Sometimes people also don't fully go into the attic and trigger that event, which is required for the attic light switch to register.

I suppose I could have given you a checkpoint for if you die in the attic haha. That's really the only way to die though. Otherwise the endings are determined by choices you make from the very first conversation with the girls outside, so you kinda have to start from the beginning to get a different ending. Thanks for playing though! And I actually am thinking through some sort of checkpoint system for my next game, though it will also have branching scenarios, so it will moreso be a restart point for death, rather than for getting a different playthrough.

There is a fan translation for Spanish in the works right now!

Hahahaha love the freestyle at the end. Treestyle actually originated as a a freestyle rap group, we used to stream freestyle friday on twitch back in the day.

Thanks for the video! I see you played Cold City too, I just played that the other night as well, it was a good one!

Hahaha, glad it subverted your expectations. "She looks like Leo DiCaprio" lmaoooo

Haha, you found the secret Treestyle poster in the basement. That was the album cover for my rap groups first album from a long time ago XD, just a shameless plug. Thanks for the vid!

Hahahaha that intro was great, really set the scene! Thanks for the video!

Hahahaha, you made that final kiss count! Thanks for the vid!

Thanks for the video! Glad you figured out how to get both endings!

Thanks for the video. Makima dogs unite.

Thank you! I am a big fan of comedy horror, but there's not a lot out there that scratches that itch for me. If you haven't seen the movie Weapons, it was a great one that came out last year.

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Hahaha glad you got to see that upstairs commercial, a lot of people miss the TVs in general. And you made it further into the Slowpoke video than anyone ever hahaha! Thanks for the video!

Lol, you were supposed to run!

Thank you for the video!

Thanks again for playing!

That door only opens for the bad ending. The good ending takes place in the backyard, so unless you are also sure the backdoor wasn't open (there's also a red light that comes on outside to signal/lure you there), then it may be fine. The doors get opened the moment the ending is determined, and nothing else has any interaction with those doors codewise, so I can't think of any way that a bug there would be possible. Thanks for playing though, hope this helps!

Thanks for the video! You have a really cool voice, gives me nature documentary vibes haha

Thanks for the video! All the responses to "what has Braden said about me?" are good, but you picked my favorite one lol. There were so many because I couldn't decide what to go with haha.

Hahahaha I agree they are a little fast. So many games these days annoying me with making NPCs walk painfully slow, I think I overcompensated XD

Hello again! Thanks for playing!