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onehalfsaint

10
Posts
2
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A member registered Jan 13, 2018

Recent community posts

"I have a general rule when developing that if I have to patch or hotfix the same system more than a few times, I stop adding patches and go back through the underlying system instead."

This seems really wise and somehow consonant with the themes of Cycle. Thanks for sharing about your process!

Ok love the thought that went into this clarification--really enjoying the game so far, I must say. Thanks for being so diligent with these updates and responses. <3

I think clarifying that diminishing chance / not supposed to get them all with some slightly less vague text would be helpful. It's less that the game presents them in a way that makes them feel like you're supposed to complete it and more that all the other systems in the game up to that point do work on a completionist model (put simply), so why should this one be any different?

I'm not getting any additional wilderness passives since getting the 4th consolidation (got 5 before), is this intentional or a bug? kinda bummed about it tbh

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Feels a little fishy that the dev hasn't responded to this or others saying the same in the bug report thread. Probably nothing, but it's a bad look.

Came here to ask a version of this--I just downloaded the itch app so it automatically updates (to resolve OP's problem), but have played for a couple days now. I was wondering if there's a simple way to port my save file from the straight up computer game program to the version in the itch app? 

Still probably my favorite incremental. Wishing you well and looking forward to whatever work you produce in the future~! <3

Hi there! This link seems broken unfortunately. :( could you share a new one with us?

My favorite incremental of all time, substantially beating out A Dark Room after something like 7 years undefeated. This from someone who has played virtually every major incremental title since 2015. 

Literally everything about this game is great, from the graphics to the music to the writing to the mechanics--it's like a love letter to incremental gaming, disguised as a dire warning about the pitfalls of capitalism. Or vice versa. And better yet, all the component parts work together to form a Trash Gestalt--somehow funny and clever and wise and poignant and sad. 

Although the ending is an eensy bit of a copout, and Act 4 could have been a little shorter, I choose to believe that Karl Marx would be proud of this homage debris. My only regret is that there isn't an Act 6 (complete with a Comrade Racoon ecosocialist utopia). But at any rate--bravo.