Thank you!
Optimus_beg
Creator of
Recent community posts
The game feels really tight and having just one enemy during the entire game but having it get harder was cool. I never felt like the game pulled something out of its ass to kill me. Deaths were always fair.
I never beat the boss even tho I got him under 1/4 health every time since I wasn't gonna whittle at its health again.
Great job!
NICE! Well done on making a shooter game!
I read through what other people said and i mostly agree with them. I liked that you couldn't just reload - you had to find a burger and grab it. I think that is the main mechanic here and the root of the game. Since that is the main mechanic that differentiates your game from other shooters you should make sure it feels good. Being able to get more ammo into the gun by consuming multiple burgers could have been good since i found myself trying to reload while i had 1-2 bullets and I was unable. If the mag could hold 16 and a burger gave 8 i think it would have made it better.
Also thank you for giving me an example solution to a problem that I'm currently struggling with. I always leave my game world as a plain and the player can just hop off. Horrible.
You gave the world a stomach around it and a logical way that the player dies when they fall off the platform. Great job!
Very nice game, Good job
I got to a section on lvl 3 where i had to climb up and down. and after getting the block in place to be able to complete the level i accidentally died on the way and locked myself out...
Also I liked the CRT filter, but it was a little too much at times.
Great job on the art! The game looks really nice!
I used Kenny's assets, honestly that did A LOT of the heavy lifting since the characters come fully animated. I made a couple 2D games before trying 3D and it's a lot simpler than you'd think. Give it a shot! I think you'll find it satisfying.
Blender, modelling, animating are really scary, but you will be surprised how much you can do with assets you can find online.
Really liked this one! It's such a shame you didn't get more time with it to really work the idea and the mechanics. It is a little buggy - sometimes when detonating id detonate at the start point, but that didn't matter much.
I think you could really go far if you made more levels for this one. It does get a little frustrating when failing, but it's super satisfying when you get the level to go your way. Really liked all the mechanics.
Great job!
I love this idea, i just wish you could spend more time with it. I'm a big KSP fan and I had to play this when I saw it. Currently the rocket controls don't really do anything since we don't measure x speed. Maybe you could add some danger in the atmosphere so you'd have to steer away from danger while also trying to keep as upright as possible (to get as far up as possible)
Thanks for making this!
Thank you!
I planned on lulling the player into a false sense of security with the early levels being easy and then making them run for it later, but the jam ended hahahahhaha. Also the later levels have guards around the count, so if you get there too soon the bomb does not blow up and you loose, so you would have to time your approach.
Wow this game is really something. It made me super anxious, especially the engine since i could hear the mass and i felt like I could feed it on time, but for the engine I had to be in the room when it started failing and it gave no indication outside of the room.
Maybe communicating the engine breaks down a little better would have helped me since i didn't know why the darkness was eating me.
Moving kinda slow also added to the anxiety. Great job!
Thanks, glad you liked it! This is my first time implementing 3D animations and thanks for pointing out godot’s animation blending! I will definitely try making and rigging my own character for my future games and that will help them to feel much more polished!
I’m making a little missile game now so no animations there, but i will definitely make different sounds for going faster or slower!





