Sry, I wanted to play it because the aestetics are so cool but conrtroles on mouse and keyboard are freacking garbage. Will visit the game in a few weeks to explore its potential if you'll add standard PC controllers. But the idea and aestetics are super cool!
Orange Team
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The game is really charming and beautiful! We loved the character, he's badass boss stealing all of the attention <3 It's great that you can change colors and rotate the flowers, although the mechanics feels a little bit rough (we totally feel you, guys!), it's still very pleasing. You get us a very positive vibe, thanks a lot :D
We discoveres a small bug when colors may pile a little bit after picking different flowers.
Tbh, we didn't expect much of your game but BOY OW BOY, this is something truly admirable! Probably, our fave game on this jam! Congrats! Puzzles are interesting and the idea of playing classic old songs on calimba is a really great idea. You did a lot of work and made a lot of stylish small things. 6 out of 5!
One single note: binding shift to a mechanics with a frequently usage causes a Sticky Keys alarm :(
Artist: Visuals are super cute! I'm in love <3
Musician: The music themes fit really well, it's not too distracting yet catchy.
Coder: The game experience is good, you need some skill to pass some jumps. Controls are responsive and it's very important for a platformer. Small note though: binding attack and reality shifting to mouse is a downside (at least for me) because I play on a laptop with touchpad. I'd suggest to add secondary bindings on keyboard (I think it's more convinient to play this type of games with both hands on the keyboard) or a way to bind inputs myself.
Nice idea but it feels a little bit hollow. I'd suggest add more content like new flowers or more mechanics like breeding new bees to add an IDLE-ish experience. Also maybe add a progression or something?
The art style is great! You're really good in pixel art!
It's good as a demo but for me tbh it feels like 1-minute game. I enjoyed this time though :) Good luck with future projects or developing this one!
Thank you for playing and giving so nice feedback! You got it right, now there's no ending or complete storyline, so congrats with completing the game :) If you'd like to see a complete story with a proper ending (and a bit of replayability), stay tuned, we plan to release a full version in June (more info in this devlog)!
Our bad, didn't see the comment, we'll try the downloadable version and rerate it then.
For the future possible jams, consider editing the game page (I don't think it's against the rules unless you update the game itself) and placing this kind of warnings on the top of the game page to prevent such type of confusions. Brb with a downloadable experience feedback!
Nice game, feels a bit like a parkour map from Minecraft, that brings a lot of good memories. Agreed with the long jump issue and that sounds are bit too loud (I played on 5% volume and it still was an issue), so maybe consider adding a settings with sounds on/off switcher and volume slider? Vibes are great, shifting reality implemented really well!
Cool game, it looks pretty nice like something that could blow up in the right circumstances. I won't say much about piling up objects or issues with selecting particular tiles to place windmils or solar panels. The major issue is optimization. You need to fix the opt issues cuz I almost burnt down my GPU (like literally after a few minutes is was around 90 degrees). Dunno how you managed to make your game consume so much GPU but please pay your attention to this aspect of game development, it's really important in 3d projects.
Cozy. Spring. Shifted reality from what the character remembers looks at the same time falimiar and new to them, so the themes implemented very well.
A little bit of downside is an invisible wall that prevent you from reaching of the tree (to the right from the start location, on the hill), I thought it was the last stash so I spent several minutes in attempts reaching it :)
The bear model is really cute <3
Nice work!
I like this game (even though I don't usually like this genre). Graphics are nice and cute, the idea is great, the cozy spring vibes and shifring reality vibes are great!
Small notes on controls. Character moves a little bit too slow, maybe add a sprint button or just increase speed? Also it's kinda confusing that puzzle piecs alignes with the isometric axis but the character moves in the flat axis so to align the character with a puzzle pieces, you need to press two buttons at the same time to move diagonally from the camera perspective but aligned with the ismetric axis (dunno if I word it comprehendably, sry).
Your work is great, the game feels completed and looks very pretty!
The game is really interesting and creative. I've no even notes what might be improved. The small/big cloudes mechanic might be confusing a little bit but I suppose it's rather a feature. The music is a masterpiece like you're on a date in a small premium quality cafe/bar with a glass of wine, it fits the game really well :) Great job!
Coder: controls are really responsive, seems like it coded by a pro. Overall, the game is very well done! Noob like me made it to the end with 0% so I'd suggest to add a restart button so you could retry withour restarting the game itself
Artist: The flower at the end is a very satisfying reward, the font is cool and art style overall os very nice, I love it!
Musician: music is catchy yet not disctracting, well done!
Coder: Sorry, I truly tried to understand what my goal is or what I can do with anything in this world but chopping apple tries with an axe (couldn't even understand how to collect apples). I think a little guid at the start what to do is something you need in this complex type of games. Vibes are cool though and the world seems wide and explorable. Just give a player some hints or a little storyline to follow to get known with the mechanics and the world. Keep it up :)
Artist: A lot of locations and artworks are admirable <3
К сожалению, самый большой страх оправдался: как только поливаешь цветы во второй раз, ничего кроме конца игры не происходит :( Несмотря на это, очень большой плюс - это завершенность, здорово, что удалось придумать такую идею, чтобы успеть ее реализовать и вроде даже без багов.
Стилистика низкополигональных хорроров хорошо выдержана. Единственное, что стоило бы немного пофиксить из визуала - это масштабы текстур на доме, а то персонажи раза в полтора больше, чем двери, но вот зато ОКНА прямо гигантские :)
К слову, хоррор в принципе не сильно ожидаешь увидеть на уютном джеме, но вроде попасть в тематику удалось настолько, насколько вообще хоррор может быть уютным.
Музыка очень подходит, хорошо сделана версия с расстроенным пианино во втором акте.
It seems you're Russian but if you're not just translate it via online translator 😅
Как проба пера - очень даже неплохо, но есть довольно много сторон, которые можно было бы улучшить. Деревья меняют свои запросы слишком стремительно, я только принес ему воду - уже нужно удобрение и т.п. Также не совсем понятно, в чем цель. Как я понял, есть какая-то финальная сцена, но лично я до нее так и не добрался (а набрав примерно 20 очков просто устаешь от однотипного геймплея). Если цель в набирании нужного количества очков, то стоило бы добавить это в счетчик, типа Score: 0/30.
Но в целом, задумка и интересная, так что просто продолжай развивать скиллы и обязательно будет получаться лучше!
Coder: Thank you for nice feedback and for playing. Tbh, there's no actual ending right now so technically you passed the game if you visited all 8 characters. I couldn't manage to add mechanics of checking all hidden quests or at least kind of a quest trackers in time. Also there's no hints how the game works so I understand it's confusing that you have no indicator of an ending.
P.S. If you're curious, the're problems that may (or may not - it's randomised in each playthrough) be in characters' stories. If you visit Butcher in a few replays even in this version, you may see that he may feed Good Old Dog with sausage and may not - it depends if he has enough meat in his shop. We'll add this kind of visual hints so in a best final replay you won't need to use artifact to get all of the problems solved (if you manage to find a right order of visiting characters) even if there will be all of the problems. So if you're catched by the story, stay tuned! We gonna make a post-jam complete version release in May-June.
Artist: Artstyle is like from a fairy tale, very charming. I like that you can pick different vases and rotate flowers. It's sad that you can't say which object is interactable. But we at least spotted a secret vase :) The game has a potential and it feels like you just had no time to make your idea bloom :(
Coder: The game itself is relaxing and cozy, I can feel spring vibes. We coudn't figure out what to do though, there was no hints how to unlock new dimensions or at least force flowers to grow on the floating islands. Playthrough lacks a progression and hints (but I'm sure if you would had more time, it wouldn't be a problem). Tech notes: Rotating buttons aren't really responsive (and the scissors button isn't an obvious choice for the rotation mechanics), it's not obvious that you can move flowers (maybe add a little axis with arrows?), the flowers in the done bouquettes reset their rotation on the scene update and the vases reset too.
If there would be a post-jam release version in the future, we'd play it :)
Спасибо за позитивный отзыв <3
Соре за отсутствие перевода, сюжет писался впопыхах в последний день, так что на перевод уже совершенно не оставалось времени :( И это при том, что кнопка перевода была добавлена чуть ли не в самом начале
Художница, кстати, полностью согласна, она тоже не понимает английский, поэтому до сих пор не может полноценно оценить плоды своих трудов :'(

