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Real Oreo

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A member registered Jun 17, 2024 · View creator page →

Creator of

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using UnityEngine;

using System.Collections.Generic;

public class CustomPlayerModel : MonoBehaviour

{

    [Header("Model Configuration")]

    public List<GameObject> objectsToDisable = new List<GameObject>();

    public List<GameObject> objectsToEnable = new List<GameObject>();

    private void Start()

    {

        foreach (GameObject obj in objectsToDisable)

        {

            if (obj != null) 

            {

                obj.SetActive(false);

            }

        }

        foreach (GameObject obj in objectsToEnable)

        {

            if (obj != null)

            {

                obj.SetActive(true);

            }

        }

    }

}

@ELI.MODS: static void JoyFly()

{

Transform* camTransform = GameObject::Find("Main Camera")->GetTransform();

Rigidbody* rigidbody = (Rigidbody *) GameObject::Find("GorillaPlayer")->GetComponent(

Rigidbody::GetType());

if (!camTransform || !rigidbody) return;

Vector2 leftJoy = XRInput::GetVector2Feature(Vector2Feature::Primary2DAxis, Controller::Left);

Vector2 rightJoy = XRInput::GetVector2Feature(Vector2Feature::Primary2DAxis, Controller::Right);

const float deadzone = 0.1f;

if (fabs(leftJoy.x) GetForward() * camTransform->GetRight() * leftJoy.x;

move += Vector3(0.0f, rightJoy.y, 0.0f);

float speed = 10.0f;

rigidbody->SetVelocity(move * speed);

}

add credits to me you little skiddet

scary baboon ai slop

free anti :

using UnityEngine;

using System.Collections.Generic;

using System.Reflection;

public class AntiMod : MonoBehaviour

{

    private MonoBehaviour photonManager;

    void Update()

    {

        if (Input.GetKeyDown(KeyCode.K))

        {

            ModifyPhotonQueue();

        }

    }

    void ModifyPhotonQueue()

    {

        GameObject managerObj = GameObject.Find("PhotonVRManager");

        

        if (managerObj != null)

        {

            photonManager = managerObj.GetComponent<MonoBehaviour>();

            

            FieldInfo queueField = photonManager.GetType().GetField("photonQueue", 

                BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Public);

            if (queueField != null)

            {

                var queue = queueField.GetValue(photonManager) as Queue<object>;

                if (queue != null)

                {

                    queue.Clear();

                }

            }

        }

    }

}

Ik but I have the real project now

core client SB Revival is peaking

sebCOOKED boiiii the scripst arent encerypted like chp1-2

virus lol

Grahams RTX Gorilla Tag.rar - Google Drive

dont have i anymore

in your project with The photon details make a game object called NexusGUI then put this script on it and press play then Goto The Game Tab

idk how to fix

Dlete plugins and

 scripts

idk

walksim.dll thats there

https://gamebanana.com/mods/645506

https://drive.google.com/file/d/16R8GjRyxfO-qxwG5m5nL31gr7-H1kN-A/view

https://archive.org/download/monty-mix

https://archive.org/details/minecraft-pocket-v-10.7z

https://archive.org/details/psp-minecraft.-7z

drop proj pls

https://www.mediafire.com/file/h008nhn2vn41z97/FNF%27+destination+2+Pico+Update.zip/file?dkey=neqbsu4pi0y&r=1643

anti too good

gamejolt.com/games/darknesstakeover/802587 orignal ver (darkness takeover)

what

stop promoting

Gofile - Cloud Storage Made Simple

it does gng its js you try look up

there is vro

Lumber Baboon VR (PC PORT) by Real Oreo

hereri mean dogday

i know idk how fix

:sob:

i am lmao

i ripped it and made a copy :laugh:

https://drive.google.com/drive/folders/1RUiawORDwz6Dus9GrILaUVoeGDJXhjEx?usp=cop...