The map creator would need to make those changes.
SPS is designed so modders and map creators incorporate it into the map or mod.
Hi, I have yes.
I made a mistake in the way the code is written that when you add water it should spread the DM across the whole amount but the code didnt do that.
I have fixed the issue now and will be available in the next update, now when you add water it changes the amount of liquid the DM has to spread in so you can empty more out of the store.
It will never empty without water but adding water makes it so you can keep pulling more out.
Also adding fresh slurry will act the same as adding water ie fresh slurry from the cow shed.
Hope this helps.
Im not sure of any conflicts, the download will give you the latest version as the old version is removed and the latest is added.
I have just downloaded and tested the file from the link which is the latest version with the ramps on the slurry stores.
Try a new game with just SPS and see if you get the same issue, if you do let me know on here, gitHub or discord.
Hi, Just for ease of communication it would be easier to sort this issue on Discord if you have it?
Where have you placed the manure pit?
Which manure pit did you use? Mod or basegame?
Ill have a try in a few locations.
If you do have discord just look for Oscar Mods, tag me with manure pit problem from itch.
## Ive done a test my end and it seems to be working for me. So without any extra detail I wont know. It could also be a mod conflict. Try a new save with no mods other than the shed, place it down and see if you get the same.
If you want a quick fix to add more, open the trailer in GE, ctrl D to duplicate the last sheep node once, with that node selected press ctrl H to hide to transform, then ctrl D the node you have just hidden to as many sheep you want in the trailer.
Then open the xml and find the livestock section, find sheep and change that number to the same as the amount of nodes you have in total in the i3d.
Save both, job done