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Outrun Arcade

66
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A member registered Dec 14, 2020 · View creator page →

Creator of

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Hey Tommaso. I listened to some of your stuff. Very good. I'll let you know as soon as I need some audio or music.

Thanks Tommaso. I am working on something small at the moment. It's still early stages - but as soon as I have something more substantial to share, I'll reach out. Do you have a portfolio or some samples you can send in the meantime?

Thank you, Tommaso. Yeah - I'm always open to colab. Are you working on something right now?

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Thanks @Beregon. I love doing these - but only when time permits.

No problem. Consider it done. ;)

Thank you for your evaluation @StorytellerMeeka.

Thank you Beregon. 

The Groundskeeper by Outrun Arcade

I'm glad you liked it MrVarlon. Thanks for playing. :)

Pleasure MrVarLon. Glad you enjoyed the game. I wanted to combine gameplay elements from Goldeneye 64 & Outlaws (Lucas Arts)

Thanks for playing. Hope you enjoyed it. :)

Thanks Incident Sidequest. Appreciate it. :)

Thanks @Incident Games. I had a scoring system UI set up - but it refused to build before the deadline. I'll work on an update with your suggestions included.

Thanks for the feedback EteTGG. I'll fix those issues.

Thanks, @queenfaith. Glad you liked it.

Thanks Multivitae. Appreciate it.

Thanks, JK5000. Appreciate it. :)

Thanks HyenaVixen. Yeah. You almost have to memorize where they are the faster you go.

Thanks, Retro_Coolkid! This one was a bit last-minute, to be honest. I wish I’d had more time to add a few extra touches, but I had to wrap it up quickly. Glad you liked it, though!

Thanks. Appreciate the comment. :)

Thanks Geraldino. ;)

Will do @alexisrables. I had fun making it, so I won’t mind creating more content for it.

Thanks, @alexisrables. Although I don't want to completely give away my development secrets, I did use some AI in the creation of the game. I really enjoyed making this noir title. I might create an expanded version and release it on Steam—solve several scenes that culminate in one of three possible endings.

Thanks, icysolar. I'm glad you liked it. :)

Thanks, Coyrestaurado. I really enjoyed making this one. :)

It's normal. Just your computer's way of checking out all .exe files. It's an UE4 executable.

Thanks, Rob. My original plan was to show the creature near the end, but I decided against it. Somehow, leaving it up to your imagination is scarier.

Thanks, DoiDane! Glad you liked it.

Love this game! Quite tricky to land those kicks, though. You should consider giving players health whenever you kill an enemy.

Really simple, yet fun game. Sprite-based enemies could work well if you plan to expand on the concept.

Thanks, pixigb. Perhaps randomizing the levels can add to the replayability. Give it a rogue-lite feel.

Thanks km_slowpoke. I'm working on a small update to make it a touch easier. I'll upload it as soon as it's done.

I absolutely love this game. Good job. You can probably add some random paths for replayability.

Thanks for the comment, fellow UE Developer!

You're right—I’ll probably add that in.
I wanted to include an audio warning when the AI detects you, but unfortunately, I ran out of time.
Hopefully, I’ll have some time to add those features once the dust settles.

Thanks for the comment bugsnuggle. I may have made the enemies a bit too accurate. :O

Thanks, DGJoppe. I wanted to reduce the difficulty slightly, but I ran out of time. 

Thanks, Lalle! Awesome Video.

Thanks Sabrina. Appreciate the comment.

Nope, I wanted to add something completely unexpected at the end. Now that you mention it, an asteroid strike might have been way cooler.