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outstandly

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A member registered Apr 30, 2026

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Hi there,

I'd love to offer my game art studio to help you out, since an original monster roster for a TCG is hard to scroll past.

Please check our showreel on our Awwwards-winning website: https://outstandly.com/gamedev/

And you can see more here: https://portfolio.outstandly.com/gamedev.pdf

Before I calculate production costs, I have a couple of questions, as we bill based on the complexity, amount of details needed, batch size, etc.
Can you send your email address or get in touch through our website? 

And yeah, we offer and encourage bulk order deals, since it's also much easier for us to just focus on a handful of projects at one time.

Our artwork is entirely human-made without generative AI and we always have to provide any proofs, from sources (we always send them anyways) to screen recordings of the process from scratch!

We can start as early as next week, and in terms of turnaround, it also really depends on the scope and complexity. Once I learn a bit more about the project, happy to give you estimates here as well!


Cheers,
Serhii

Do you have an email where I can send a proposal? It seems the option to dm you here is not available.
It feels like my game art studio can be a great fit.

Please check our showreel on our Awwwards-winning website: https://outstandly.com/gamedev/

and more pixel art work is here!: https://go.outstandly.com/pixel-art


Cheers,
Serhii

Hi there,

I'd love to offer my game art studio to help you out — modular pixel rigs for Bone2D is the kind of puzzle my team enjoys.

Please check our showreel on our Awwwards-winning website: https://outstandly.com/gamedev/

and more pixel art work is here!: https://docs.google.com/presentation/d/116XfyBN0a5a2_FpOwK7NB38UZXA4GeEd-8ezCP_5RoQ/edit?slide=id.g358e532fe15_0_43#slide=id.g358e532fe15_0_43

For Aether Legacy, my team can cover the full modular character pipeline — base body sets, sliced gear/equipment layers built to swap cleanly across the skeleton, and the rigging + skeletal animation itself in Godot's Bone2D/Skeleton2D (idles, walks/runs, attacks, skills, hit/death, etc.). We can also help with the upstream concepting for classes and gear tiers, and the downstream side of getting everything imported and animation-ready inside Godot, so you're not stuck stitching it together. Pricing depends a lot on resolution, silhouette complexity, how many gear slots/tiers you want modular, and animation count per character — once I see that, I can give you a proper per-character and per-gear-piece rate. 

if you'd like to learn a bit more on how we work, here is a bit cheesy article on that matter that I'm meaning to rewrite for the past 5 years 😱: https://blog.outstandly.com/how-do-we-work-and-other-frequently-asked-questions/

Could you share some style references, the target resolution, and a rough list of character classes + gear slots/tiers you want modular? Based on that, I'll be happy to calculate the production costs for ya.

Cheers,
Serhii