I'm glad you liked it, thanks for your kind words.
Ozymandias
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You are a night-shift morgue technician processing forensic cases through a simulated 2D desktop OS. Scan corpses, analyze toxicology reports, and uncover the truth hidden beneath St. Vael’s Chapel. The clock advances with every case you log, can you solve the mystery before your shift ends at 06:00?
https://ozymandiasgames.itch.io/something-is-happening-at-st-vael?from=mgjtopic

You are a night-shift morgue technician processing forensic cases through a simulated 2D desktop OS. Scan corpses, analyze toxicology reports, and uncover the truth hidden beneath St. Vael’s Chapel. The clock advances with every case you log, can you solve the mystery before your shift ends at 06:00?
I really like how the point-and-click exploration blends with the dungeon crawler elements, it gives the game a unique pacing and keeps the player engaged without overcomplicating things.
The visuals and themes really hit, especially how the game makes you feel that loneliness and slow decay.
As a game dev, I can tell there’s a lot of intentional design here. Nothing feels accidental. It’s a small project, but it leaves a strong impression, which is honestly harder to achieve than making something big.



