I was adding images and let AI code and connect the images to remove mundane work it connected code I wasn't using and connected images I wasnt using. but I wanted to release something a glimpse into what the game should start turning into.
PaddedLittle
Creator of
Recent community posts
Bug Fixes
- Classroom "Collect your grade" soft-lock fixed — now advances to floor summary
- Classroom grade collectible infinite times fixed
- Crib_start infinite loop when helping Daisy fixed
- Classroom "Take your seat" doing nothing fixed
- Nursery escape button doing nothing fixed
- Special diaper showing alongside underwear instead of replacing it fixed
- Special diaper capacity showing as 0 fixed
effectiveStatsdeclaration dropped during insertion fixed
New Content
- NPC friendly face encounters now have 30% annoyance chance per ask
- Each NPC has a distinct consequence when annoyed: Janitor raises heat, Nanny reports you, Older Kid steals gold, Volunteer Parent forces a change, Guard takes gold
- All NPC asks locked out after annoyance triggers
- Special diapers now have proper capacity values (2–4 depending on type)
effectiveUnderwearCapacityhelper added — special diaper capacity overrides base tier throughout
Daycare Dash — Recent Changelog
Bug Fixes
- Floor summary buff crash fixed
roomLabelmissing function restoredsarahBondChangemissing function restoredfinishRoomSilentlymissing function restored- Rescue fight null companion crash fixed
- Game over screen missing from render fixed
- Nursery/detention crash on death fixed
- Daisy turns not counting down in rescue fight fixed
- Matron spawning on floor 1 fixed
- Boot-to-detention on page reload fixed
- Tutorial floor soft lock fixed
isTutorialFloorused before declaration fixed- Night nurse options could be spammed fixed
- Highchair surrender showed nothing when at max underwear tier fixed
- Special diaper incorrectly going to armor slot fixed
- Alarm bar showing on tutorial floor fixed
- Exit room showing guard fight on tutorial floor fixed
New Content
- Six origin stories on intro screen
- Tutorial floor for first run
- Opening scene panel before first room
- Credits / About screen
- Random name button on create screen
- Special diapers from enemy surrenders (5 types, own slot in equipment)
- Nursery floor crib choice — help Daisy or leave her
- Daisy punishment log lines when left behind
- Rescue opportunity events in nursery hallways
- 8-round forced feeding sequence with Caretaker and Rival variants
- Rex submission — all three terms (say it, get changed, bouncer)
- Interactive bouncer ordeal with wait/pay/struggle options
- Random enemies can enter during bouncer and force-feed or smush
- Rex submission callbacks in future encounters and finale
- Matron's Coat and Lanyard enemy reaction system
- Diaper stack combat indicator
- Boss rush prestige mode
- Behavior-influenced buff selection on floor summary
- Run replay milestone log
- Tenth lore fragment
- Matron doubt variants on floor 16+
- Founding room
- Anonymous kid escape room
- Daisy crisis encounter
- Sarah's choice encounter
- Character fates on win screen
- Post-escape coda screen
- Meaningful game over for high-lore/bond runs
- Permanent dark mode
Honestly what hasn't been added! uhh Images I need to add images! I keep having way too much fun adding things.
-added a lot of events with daisy
-added a defeat mode where you have to escape the dungeon floor for your last chance at survival.
it will add a suspicion meter making complying with the guards and caretakers good to do to keep your meter down and prevent punishments (need more work and more ways to get out of cursed clothing coming soon)
-made combat grapples of enemies a feel and show lot more like you are grappled making dodge a worth investment.
-made a few more enemies
-made scenes with multiple enemies fighting
-made some more armor weapons charms and even crafting multiple items together can make some cool stuff (soon to get buffed)
-working on making more floors feel more interesting and more allies to interact with.
Honestly I would say don't worry much about the graphical or texture in the game you have one of the best looking games out there! I would say focus on content. maybe an animation if you get caught. A few sunk some money to see this project succeed and the last post makes it seem like not much has been done. try to showcase your new 3 cultists or the differences of the old models. It has been 5 months. Sept 12 unity so I can see a hiatus there and honestly we all get a bit lazy to so lay off Hogde a bit Evecharm. we counting on you hodge your game looks promising we hope to see more and more content.
